Publication year: 2005
ISBN: 978-1-4302-0021-5
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Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
Subject: Professional and Applied Computing, C#, Java, language, programming, simulation