 
                This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
Continue reading 
                This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
Continue reading 
                The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology ...
Continue reading 
                This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Continue reading 
                This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Continue reading 
                This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
Continue reading 
                This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue reading 
                This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue reading 
                In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Continue reading 
                This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
Continue reading 
                This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
Continue reading 
                Includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
Continue reading 
                This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Continue reading 
                Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
Continue reading 
                Builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
Continue reading 
                A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Continue reading 
                This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Continue reading 
                This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Continue reading 
                This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
Continue reading 
                Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
Continue reading