Publication year: 2007
ISBN: 978-3-540-72705-7
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This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
Subject: Engineering, Computer Games, Intelligent Paradigms and their Applications, Layer, algorithm, algorithms, computational intelligence, evolution evolutionary algorithm, intelligence, layers