This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
Continue readingThis book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
Continue readingThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Continue readingThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
Continue readingThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
Continue readingThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue readingThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Continue readingIn this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Continue readingThis book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
Continue readingThis book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
Continue readingIncludes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
Continue readingThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Continue readingConstitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
Continue readingBuilds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
Continue readingA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Continue readingThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Continue readingThis textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Continue readingThis book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
Continue readingVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
Continue readingThe book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
Continue reading