Electronic Books

Total Books: 1 - 9 /9
978-3-030-81354-3
3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan

Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...

Continue reading
9781292024257
Computer Graphics with OpenGL / Donald Hearn, Pauline Baker, Warren R. Carithers

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, ...

Continue reading
978-1-84628-597-4
Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...

Continue reading
978-1-84800-284-5
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

Continue reading
978-0-387-68993-7
Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its ...

Continue reading
978-1-84800-115-2
Introduction to Geometric Computing

The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in ...

Continue reading
978-1-84628-660-5
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

Continue reading
978-1-84800-023-0
OpenGL Graphics Through Applications

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through ...

Continue reading
978-0-387-25479-1
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Continue reading
Total Books: 1 - 9 /9