Electronic Books

Total Books: 1 - 9 /9
Advances in Information Systems Development

This volume features a collection of papers on emerging concepts, significant insights, novel approaches and ideas in information ...

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Beginning Game Development with Godot : Learn to Create and Publish Your First 2D Platform Game / Maithili Dhule

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, ...

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Building XNA 2.0 Games : A Practical Guide for Independent Game Development

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...

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Modes of Esports Engagement in Overwatch

This book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary ...

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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

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Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

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The Management of Continuous Product Development : Empirical Research in the Online Game Industry / Wei Huang

Discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities ...

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Unity Networking Fundamentals : Creating Multiplayer Games with Unity / Sloan Kelly, Khagendra Kumar

Covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer ...

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XNA 2.0 Game Programming Recipes : A Problem-Solution Approach

Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier ...

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Total Books: 1 - 9 /9