This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
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This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
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This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
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This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
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In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
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This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
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This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
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Includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
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Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
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Builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
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A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
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This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
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This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
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Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
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The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
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