This book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...
Lee mas
“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Lee mas
“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Lee mas
This volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...
Lee mas
This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
Lee mas
This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
Lee mas
This volume, edited by Constantine Stephanidis, contains papers in the thematic area of Universal Access in Human-Computer ...
Lee mas
This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...
Lee mas
This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...
Lee mas
Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
Lee mas
The first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
Lee mas