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Computers and Games ; 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

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Computers and Games ; 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

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Computers and Games ; 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

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Computers and Education : Towards Educational Change and Innovation

This volume contains a selection of papers covering the latest research and experiences on the application of Information and Communication Technologies in the field of Education, especially in the Ibero-American space.

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Computer-Human Interaction ; 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008 Proceedings

This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008.

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Computer Vision in Human-Computer Interaction ; Vol.3979 ; ECCV 2006 Workshop on HCI, Graz, Austria, May 13, 2006, Proceedings

This volume presents the proceedings of the HCI 2006 Workshop, held in conjunction with ECCV 2006 (European Conference on Computer Vision) in Graz, Austria. The goal of this workshop was to bring together researchers from the field of computer vision whose work is related to human–computer interaction.

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Computer vision in human-computer interaction ; Vol. 3766

Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems.

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Computer vision for biomedical image applications

The purpose of this book is to submit the workshop, “Computer Vision for Biomedical Image Applications: Current Techniques and Future Trends” (CVBIA), is to examine the diverse applications of computer vision to biomedical image applications, considering both current methods and promising new trends. An additional goal is to provide the opportunity for direct interactions between (1) prominent senior researchers and young scientists, including students, postdoctoral associates and junior faculty; (2) local researchers and international leaders in biomedical image analysis; and (3) computer scientists and medical practitioners. Our CVBIA workshop had two novel characteristics: each contributed paper was authored primarily by a young scientist, and the workshop attracted an unusually large number of well-respected invited speakers (and their papers).

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Computer Vision Beyond the Visible Spectrum

Recently, there has been a dramatic increase in the use of sensors in the non-visible bands. As a result, there is a need for existing computer vision methods and algorithms to be adapted for use with non-visible sensors, or for the development of completely new methods and systems. Computer Vision Beyond the Visible Spectrum is the first book to bring together state-of-the-art work in this area. It presents new & pioneering research across the electromagnetic spectrum in the military, commercial, and medical domains. By providing a detailed examination of each of these areas, it focuses on the development of state-of-the-art algorithms and looks at how they can be used to solve existing & new challenges within computer vision. Essential reading for academics & industrial researchers working in the area of computer vision, image processing, and medical imaging, it will also be useful background reading for advanced undergraduate & postgraduate students.

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Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings

This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing

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Computer vision : Algorithms and applications

Explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.

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Computer vision : Algorithms and applications

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design I

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.

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Computer supported cooperative work and social computing ; 15th CCF Conference, ChineseCSCW 2020, Shenzhen, China, November 7–9, 2020, Revised Selected Papers

This book constitutes the refereed post-conference proceedings of the 15th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2020, held in Shenzhen, China, in November 2020. The 40 revised full papers and 15 revised short papers were carefully reviewed and selected from 137 submissions. The papers of this volume are organized in topical sections on: crowdsourcing, crowd intelligence, and crowd cooperative computing; domain-specific collaborative applications; collaborative mechanisms, models, approaches, algorithms, and systems; social media and online communities; and short papers.

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Computer Science Logic ; 22nd International Workshop, CSL 2008 , 17th Annual Conference of the EACSL, Bertinoro, Italy, September 16-19, 2008. Proceedings

This book constitutes the refereed proceedings of the 22nd International Workshop on Computer Science Logic, CSL 2008, held as the 17th Annual Conference of the EACSL in Bertinoro, Italy, in September 2008.

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Computer Science : Theory and Applications ; 2nd International Symposium on Computer Science in Russia, CSR 2007, Ekaterinburg, Russia, September 3-7, 2007, Proceedings

This book covers theory track deals with algorithms, protocols, and data structures; complexity and cryptography; formal languages, automata and their applications to computer science; computational models and concepts; proof theory; and applications of logic to computer science. Many applications are presented.

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Computer science : Theory and applications ; 1st International symposium on computer science in Russia, CSR 2006, St. Petersburg, Russia, June 8-12, 2006, Proceedings

This book constitutes the refereed proceedings of the First International Symposium on Computer Science in Russia, CSR 2006. The 35 revised full theory papers and 29 revised application papers together with 3 invited talks address all major areas in computer science are addressed.

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Computer science : Theory and applications ; 15th International computer science symposium in Russia, CSR 2020, Yekaterinburg, Russia, June 29 – July 3, 2020, Proceedings

This book constitutes the proceedings of the 15th International Computer Science Symposium in Russia, CSR 2020, held in Yekaterinburg, Russia, in June 2020. The 25 full papers and 6 invited papers were carefully reviewed and selected from 49 submissions. The papers cover a broad range of topics, such as: algorithms and data structures; computational complexity, including hardness of approximation and parameterized complexity; randomness in computing, approximation algorithms, fixed-parameter algorithms; combinatorial optimization, constraint satisfaction, operations research; computational geometry; string algorithms; formal languages and automata, including applications to computational linguistics; codes and cryptography; combinatorics in computer science; computational biology; applications of logic to computer science, proof complexity; database theory; distributed computing; fundamentals of machine learning, including learning theory, grammatical inference and neural computing; computational social choice; quantum computing and quantum cryptography; theoretical aspects of big data.

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Computer safety, reliability, and security ; 39th International Conference, SAFECOMP 2020, Lisbon, Portugal, September 16–18, 2020, Proceedings

This book constitutes the proceedings of the 39th International Conference on Computer Safety, Reliability and Security, SAFECOMP 2020, held in Lisbon, Portugal, in September 2020.* The 27 full and 2 short papers included in this volume were carefully reviewed and selected from 116 submissions. They were organized in topical sections named: safety cases and argumentation; formal verification and analysis; security modelling and methods; assurance of learning-enabled systems; practical experience and tools; threat analysis and risk mitigation; cyber-physical systems security; and fault injection and fault tolerance.

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