This book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
Continue readingSoftware visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
Continue readingThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
Continue readingSince their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
Continue readingOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Continue readingMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
Continue readingMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
Continue reading"The Mathematica GuideBook for Symbolics"deals with Mathematica's symbolic mathematical capabilities. Structural and mathematical ...
Continue readingThis, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
Continue readingThis volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview ...
Continue readingTransformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives ...
Continue readingMany animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...
Continue readingMost data compression methods that are based on variable-length codes employ the Huffman or Golomb codes. However, there ...
Continue readingVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
Continue readingThe book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
Continue readingThis well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...
Continue readingVirtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
Continue readingThe volume is structured in three parts on theory and methodologies, techniques, and tools and applications.
Continue readingThe first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
Continue readingThis pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it ...
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