Book Details


Transformations and Projections in Computer Graphics

Publication year: 2006

ISBN: 978-1-84628-620-9

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Transformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives via feature films, advertisements in the media, the screens of PDAs, mobile phones, and other vehicles and outlets. Transformations and Projections in Computer Graphics provides a thorough background in these two important topics in graphics. The book introduces perspective in an original way and discusses the mathematics of perspective in detail, yet in an accessible way. It also treats nonlinear projections in depth, including the popular fisheye, panorama, and map projections used by many professionals to enhance digital images. Only a basic knowledge of linear algebra, vectors, and matrices is required of readers, as key ideas are introduced slowly, examined and illustrated by figures and examples, and enforced through solved exercises.

Subject: Computer Science, CAD, Fisheye, Panoramic Projections, Perspective, Projections, Stereo, Stereo Images, Transformations, Website, computer, computer graphics, computer-aided design (CAD), digital, online, search engine marketing (SEM)