This book is written especially for artists, designers, and other creative professionals and students exploring code art, ...
Continue readingThis book is organized in topical sections on signal analysis for characterization and filtering, analysis of shape and texture, ...
Continue readingBy virtue of their special algebraic structures, Pythagorean-hodograph (PH) curves offer unique advantages for computer-aided ...
Continue readingThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
Continue readingThis book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
Continue readingobot vision (or, more general, robotics) is a fast-growing discipline, already taught as a dedicated teaching program at ...
Continue readingThis book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...
Continue readingThe book cover topics such as semantic analysis and multimedia, semantic retrieval and multimedia, semantic metadata management ...
Continue readingSeveral techniques have been developed in the literature for processing different aspects of the geometry of shapes, for ...
Continue readingThis book presents research results on the application of advanced signal processing techniques for improving the value of ...
Continue readingThe core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...
Continue readingConstitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenworth Cloister, ...
Continue readingThis book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
Continue readingSoft Computing admits approximate reasoning, imprecision, uncertainty and partial truth in order to mimic aspects of the ...
Continue readingSoftware visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
Continue readingThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
Continue readingSince their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
Continue readingOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Continue readingMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
Continue readingMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
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