This book introduces theoretical and novel ideas with practical potential as well as technical applications from industrial ...
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This volume contains the articles presented at the 16th International Meshing Roundtable (IMR) organized, in part, by Sandia ...
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This volume contains the articles presented at the 17th International Meshing Roundtable (IMR) organized, in part, by Sandia ...
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This book is written especially for artists, designers, and other creative professionals and students exploring code art, ...
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This book is organized in topical sections on signal analysis for characterization and filtering, analysis of shape and texture, ...
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By virtue of their special algebraic structures, Pythagorean-hodograph (PH) curves offer unique advantages for computer-aided ...
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
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This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
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obot vision (or, more general, robotics) is a fast-growing discipline, already taught as a dedicated teaching program at ...
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This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...
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The book cover topics such as semantic analysis and multimedia, semantic retrieval and multimedia, semantic metadata management ...
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Several techniques have been developed in the literature for processing different aspects of the geometry of shapes, for ...
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This book presents research results on the application of advanced signal processing techniques for improving the value of ...
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The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...
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Constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenworth Cloister, ...
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This book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
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Software visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
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The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
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Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
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One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
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