This book constitutes the refereed proceedings of the 4th IEEE Tutorial and Research Workshop on Perception and Interactive ...
Continue readingThe text illustrates the fundamental principles of the processing methods and deals with the various applications in detail. ...
Continue readingThis book is organized in topical sections on signal analysis for characterization and filtering, analysis of shape and texture, ...
Continue readingThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
Continue readingThe book presented at the symposium focused on topics related to these three events and to artificial intelligence and robotics ...
Continue readingobot vision (or, more general, robotics) is a fast-growing discipline, already taught as a dedicated teaching program at ...
Continue readingThis book is organized in topical sections on logical and mathematical foundations, data analysis, data mining, decision ...
Continue readingBiometrics is becoming increasingly common in establishments that require high security such as state security and financial ...
Continue readingTaking a step-by-step approach, and drawing on the expertise of key researchers in the multimedia and knowledge domains, ...
Continue readingThis book presents research results on the application of advanced signal processing techniques for improving the value of ...
Continue readingThis book gives a comprehensive and up-to-date account of the optimisation approach to shape correspondence, and the question ...
Continue readingThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
Continue readingThis book includes : graph-based methods, probabilistic and stochastic structural models for PR, image and video analysis, ...
Continue readingThis book constitutes the refereed proceedings of the 6th Asian Supercomputing Conference, SCFA 2020, which was planned ...
Continue readingThis book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...
Continue readingOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Continue readingThe 12 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 23 submissions. The ...
Continue readingThis volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. ...
Continue reading3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
Continue readingToday’s mobile robot perception is insufficient for acting goal-directedly in unconstrained, dynamic everyday environments ...
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