Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development ...
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
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This collection of papers offers real-life application experiences, research results and methodological proposals of direct ...
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With its many easy-to-follow mathematical examples, this book takes the reader on an almost chronological trip through the ...
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This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held ...
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As a manifestation of a 'cognitive turn' observable in all social sciences, Cognitive Economics is concerned with the beliefs ...
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It contiants developments on all aspects of networking could be presented. It covered were diverse, with talks on strategies ...
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It contiants developments on all aspects of networking could be presented. It covered were diverse, with talks on strategies ...
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The Internet is a massive global network of over 700 million users and it is addingusers at the rate of 300,000 per day. ...
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This book constitutes the thoroughly refereed post-proceedings of the Third Workshop on Combinatorial and Algorithmic Aspects ...
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This volume examines the difficulties that arise in creating highly complex engineered systems and new approaches that are ...
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The International Conference on Intelligent Computing (ICIC) was formed to provide an annual forum dedicated to the emerging ...
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Computer algebra systems are revolutionizing the teaching, the learning, and the exploration of science. Not only can students ...
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Computer algebra systems are revolutionizing the teaching, the learning, and the exploration of science. Not only can students ...
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The text is built around a large number of computer algebra worksheets or "recipes" that have been designed using MAPLE ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
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The refereed proceedings of the 14th Annual International Computing and Combinatorics Conference, COCOON 2008, held in Dalian, ...
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Covering developments in Conjoint Analysis, this book presents the theory and applications of this technique. It discusses: ...
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