Electronic Books

Total Books: 41 - 60 /62
978-1-84628-848-7
Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...

Continue reading
978-1-84628-686-5
Iterated Function Systems for Real-Time Image Synthesis

Natural phenomena can be visually described with fractal-geometry methods, where iterative procedures rather than equations ...

Continue reading
NoIMG
Manual Drafting for Interiors / Christine Cavataio

An essential reference for interior designers learning how to manually draft scaled floor plans, elevations, sections, and ...

Continue reading
978-3-540-37110-6
Map-based Mobile Services : Design, Interaction and Usability

It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, ...

Continue reading
978-1-84628-660-5
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

Continue reading
NoIMG
Multi-point Interaction with Real and Virtual Objects

This edited book covers some of the most challenging problems on the forefront of today’s research on physical interaction ...

Continue reading
978-3-540-75412-1
Passive Eye Monitoring : Algorithms, Applications and Experiments

This practical reference provides you a comprehensive in-depth coverage of both theory and practice of cutting-edge Passive ...

Continue reading
978-0-387-25479-1
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Continue reading
978-1-84628-085-6
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

Continue reading
978-1-4842-4427-2
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

Continue reading
978-1-4842-7185-8
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

Continue reading
978-3-540-30790-7
Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

Continue reading
978-1-84628-140-2
Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

Continue reading
9788090762800
Sketch Like An Architect Step by step Handbook V2 / David Drazil

It begins with the very basics of making straight lines and progresses to gradually more complex compositions of sketched ...

Continue reading
9788090762831
Sketch like an architect : advanced techniques / David Drazil

Have you ever asked yourself these questions: How to improve my imagination drawing? How to compose better images? How to ...

Continue reading
978-3-540-73214-3
Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

Continue reading
978-3-540-33424-8
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

Continue reading
978-3-540-72532-9
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

Continue reading
978-0-387-26904-7
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

Continue reading
978-1-84628-804-3
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Continue reading
Total Books: 41 - 60 /62