Electronic Books

Total Books: 41 - 57 /57
9780367367725
Pattern Language for Game Design / Christopher Barney

Builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...

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9780262039031
Playing Smart : On Games, Intelligence, and Artificial Intelligence / Julian Togelius

Explores the connections between games and intelligence to offer a new vision of future games and game design. Video games ...

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978-0-8176-4581-6
Representation and Control of Infinite-Dimensional Systems

The book is structured into five parts. Part I reviews basic optimal control and game theory of finite dimensional systems, ...

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978-3-540-32061-6
Russian Contributions to Game Theory and Equilibrium Theory

The research of Soviet scientists within the field of game theory has resulted in many high-level publications. This book ...

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978-0-387-72776-9
Supply Chain Games: Operations Management And Risk Valuation

This book will consider these problems in depth and draw essential conclusions regarding their management in supply chains. ...

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978-1-4302-0517-3
Taking Your iPhone to the Max

Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun ...

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978-1-4302-0642-2
Taking Your iPod touch to the Max

Fast and fun to read, Taking Your iPod touch to the Max gives you all the tips and techniques you could ever think of to ...

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978-3-540-73011-8
Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

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978-3-540-69736-7
Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

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978-3-540-49935-0
Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

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978-1-4020-5012-1
The Age of Alternative Logics

This volume reflects the multi-dimensional nature of the interplay between logic and science. It presents contributions from ...

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978-3-030-29135-8
The NeurIPS '18 Competition : From Machine Learning to Intelligent Conversations

This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. ...

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978-0-387-28952-6
The Universe in a Handkerchief

This book contains scores of intriguing puzzles and paradoxes from Lewis Carroll, the author of Alice in Wonderland, whose ...

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978-3-540-69744-2
Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...

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978-1-84628-804-3
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

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978-1-4471-7505-6
Vector Analysis for Computer Graphics

The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...

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978-3-540-78566-8
Virtual Systems and Multimedia : 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers

Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...

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Total Books: 41 - 57 /57