Builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals ...
Continue readingExplores the connections between games and intelligence to offer a new vision of future games and game design. Video games ...
Continue readingThe book is structured into five parts. Part I reviews basic optimal control and game theory of finite dimensional systems, ...
Continue readingThe research of Soviet scientists within the field of game theory has resulted in many high-level publications. This book ...
Continue readingThis book will consider these problems in depth and draw essential conclusions regarding their management in supply chains. ...
Continue readingUnleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun ...
Continue readingFast and fun to read, Taking Your iPod touch to the Max gives you all the tips and techniques you could ever think of to ...
Continue readingA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Continue readingThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Continue readingThis textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Continue readingThis volume reflects the multi-dimensional nature of the interplay between logic and science. It presents contributions from ...
Continue readingThis volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. ...
Continue readingThis book contains scores of intriguing puzzles and paradoxes from Lewis Carroll, the author of Alice in Wonderland, whose ...
Continue readingThis book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
Continue readingVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
Continue readingThe book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
Continue readingVirtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
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