Electronic Books

Total Books: 1 - 6 /6
978-3-030-81354-3
3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan

Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...

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978-1-4302-0980-5
Building XNA 2.0 Games : A Practical Guide for Independent Game Development

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-085-6
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

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978-3-211-48965-9
Writing mental ray shaders : A Perceptual Introduction

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...

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Total Books: 1 - 6 /6