ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...
WeiterlesenThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
WeiterlesenThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenAs a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...
WeiterlesenWelcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...
WeiterlesenThe material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
WeiterlesenIn this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
WeiterlesenThis book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...
WeiterlesenThis book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...
WeiterlesenThe fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...
WeiterlesenThis book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
WeiterlesenCovering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
WeiterlesenThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
WeiterlesenGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
WeiterlesenEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
WeiterlesenThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
WeiterlesenThis tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
WeiterlesenFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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