Publication year: 2007
: 978-1-4302-0384-1
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.
: Professional and Applied Computing, ActionScript, ActionScript 3, Adobe Flash, Animation, language, object-oriented programming (OOP), programming, programming language, rendering, structured design