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Intelligent Paradigms for Healthcare Enterprises : Systems Thinking

This book is an overview of intelligent paradigms and strategic investments that might payoff for the healthcare enterprise. Specifically, the reader will get ideas for efficiency enhancements for improving effectiveness and quality of care and for increasing patient safety.

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Intelligent Paradigms for Assistive and Preventive Healthcare

Intelligent paradigms play a tremendous role in the field of Assistive and Preventive Healthcare (APH). This book presents some of the latest research in the field of APH by most prestigious researchers. The contributions include: Ubiquitous computing in APH Multimedia medical informatics in APH Virtual reality in APH Digital Talking books Electronic Locomotion Aids for the Blind Multimedia Communication System for the Blind Information Technology for Deaf People Gait Training System for Computer-Aided Rehabilitation

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Intelligent Multimedia Data Hiding : New Directions

This book presents the latest research in the area of multimedia data hiding paradigms. The book is divided into four parts and an appendix. The first part introduces multimedia signal processing and information hiding techniques. It includes multimedia representation, need for multimedia, digital watermarking fundamentals and requirements of watermarking. The second part describes the recent advances in multimedia signal processing. The third part presents information hiding techniques including steganography, secret sharing and watermarking. The final part of this book includes practical applications of intelligent multimedia signal processing and data hiding systems. Appendix includes source codes and/or executables related to the topics in some chapters. Interested readers are invited to use these programs.

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Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

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