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Image recognition : progress, trends and challenges

Focuses on research trends in image processing and recognition and corresponding developments. Among them, the book focuses on recent research, especially in the field of advanced human-computer interaction and intelligent computing. Given the existing interaction and recognition of the station, some novel topics are proposed, including how to establish a cognitive model in human-computer interaction and how to express and transfer human knowledge into human-machine image recognition. In an interactive implementation, how to implement user experience through image recognition during machine interaction

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Human-computer interaction : Interaction platforms and techniques ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of Human-Computer Interaction, addressing the following major topics: • Graphical User Interfaces and Visualization • Mobile Devices and Mobile Interaction • Virtual Environments and 3D Interaction • Ubiquitous Interaction • Emerging Interactive Technologies.

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Human-computer interaction - HCI Intelligent Multimodal interaction environments ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part III

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of Human-Computer Interaction, addressing the following major topics: • Multimodality and Conversational Dialogue • Adaptive, Intelligent and Emotional User Interfaces • Gesture and Eye Gaze Recognition • Interactive TV and Media.

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Human interactive proofs ; 2nd International workshop, HIP 2005, Bethlehem, PA, USA, May 19-20, 2005, Proceedings

Constitutes the refereed proceedings of the Second International Workshop on Human Interactive Proofs, HIP 2005, held in Bethlehem, PA, USA in May 2005. This book is devoted to the new class of security protocols called human interactive proofs. It includes sections such as: CAPTCHAs and performance analysis, and HIP architectures.

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Human factors and voice interactive systems

Human Factors and Voice Interactive Systems, Second Edition provides in-depth information on current topics of major interest to speech application developers, and updates material from chapters that appeared in the previous edition.

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Holonic and multi-agent systems for manufacturing ; 2nd International conference on industrial applications of holonic and multi-agent systems, HoloMAS 2005, Copenhagen, Denmark, August 22-24, 2005, Proceedings

The challenge faced in today’s manufacturing and business environments is the question of how to satisfy increasingly stringent customer requirements while managing growing system complexity. For example, customers expect high-quality, customizable, low-cost products that can be delivered quickly. The systems that deliver these expectations are by nature distributed, concurrent, and stochastic, and, as a result, increasingly difficult to manage. Unfortunately, the traditional hierarchical, strictly centralized approach to control used in these domains is characteristically inflexible, fragile, and difficult to maintain. These shortcomings have led to the development of a new class of manufacturing and supply-chain decision-making approaches in recent years. Solutions based on these approaches usually explore a set of highly distributed decision-making units that are capable of autonomous operations while cooperating interactively to resolve larger problems. The units, referred to as agents in classical computer science and software engineering, or holons if physically integrated with the manufacturing hardware, interact by exchanging information. These units are motivated by arriving at local solutions as well as collaborating and sharing resources and goals in solving the overall problem in question collectively.

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HCI in games : Experience design and game mechanics ; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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GPU-Based Interactive Visualization Techniques

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.

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Fuzzy multi-criteria decision making : Theory and applications with recent developments

In trying to make a satisfactory decision when imprecise and multicriteria situations are involved, a decision maker has to use a fuzzy multicriteria decision making method. Fuzzy Multi-Criteria Decision Making (MCDM) presents fuzzy multiattribute and multiobjective decision-making methodologies by distinguished MCDM researchers. In summarizing the concepts and results of the most popular fuzzy multicriteria methods, using numerical examples, this work examines all the fuzzy multicriteria methods recently developed, such as fuzzy AHP, fuzzy TOPSIS, interactive fuzzy multiobjective stochastic linear programming, fuzzy multiobjective dynamic programming, grey fuzzy multiobjective optimization, fuzzy multiobjective geometric programming, and more.

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Fundamentals of Multibody Dynamics : Theory and Applications

This textbook—a result of the author’s many years of research and teaching—brings together diverse concepts of dynamics, combining the efforts of many researchers in the field of mechanics. Bridging the gap between dynamics and engineering applications such as microrobotics, virtual reality simulation of interactive mechanical systems, nanomechanics, flexible biosystems, crash simulation, and biomechanics, the book puts into perspective the importance of modeling in the dynamic simulation and solution of problems in these fields.

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Fundamentals of manufacturing engineering using digital visualization

Offers a guide to core principles and practices of manufacturing engineering. It covers the design of, together with technological and measurement issues for, technical systems. Locating charts and setup schemes describing different machining processes are included. Concepts of product quality, with a focus on accuracy indicators, machining accuracy, roughness, and the impact of surface quality on exploitation properties are also explained. Furthermore, key machining methods, including turning, milling, hole machining, grinding, and gear machining, are analyzed in depth, covering their principles, applications, and techniques. The book is enriched by QR codes, linking to a mobile application presenting additional information about the content, for an interactive and extended learning experience. It also uses illustrations visualized with digital tools to promote a better understanding of the concepts.

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Fundamentals of electrical drives

This brings us to the purpose of this book namely to help students and engineers appreciate and understand the fundamental concepts of modern electrical drives. An interactive learning approach is taken in this text: theory and calculations are augmented by generic models which are transposed to a simulation platform. The 'build and play' method used in this text visualizes the dynamic operation of a comprehensive set of modules ranging from an inductance to a novel 'ideal rotating transformer' (IRTF). This module is at the center of the generic models used in this text to explore the dynamic and steady state operation of grid and converter fed induction, synchronous and DC machines. The section on modulation and control emphasizes the role of power electronics and digital signal processors in drives. Downloadable files that accompany this text have an extensive set of 'build and play' tutorials, in Simulink R° and Caspoc. The latter is a simulation platform which allows direct access to the 'build and play' modules, without further licensing needs. All figures in this text are included in the downloadable files in order to help with the preparation of customized Power Point type lecture material.

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Foundations of Ajax

Ajax burst onto the Web development scene by offering highly interactive, desktop-like Web applications that can be deployed through any modern Web browser without the need for special plug-ins. Ajax is built on existing Web technologies such as JavaScript, HTML, and CSS, and it is used in conjunction with your favorite server-side language. Foundations of Ajax explains how to combine these technologies effectively to implement Ajax into your new or existing Web applications. Like you, we are developers who are in the trenches, tasked with building Web-enabled applications that provide real value to our customers. As the Web continues to grow, the demand for more expressive and engaging interfaces will continue to increase.

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Foundation Form Creation with Adobe LiveCycle Designer ES

Form creation is key to information processing and forms workflow is a key concept within Adobe LiveCycle Enterprise Suite. Adobe LiveCycle Forms ES is a stand-alone product that also comes bundled with Adobe LiveCycle Enterprise Suite. This is the first and only book about this new product specifically created for the design, creation, and processing of dynamically interactive forms. Foundation Form Creation with Adobe LiveCycle Designer ES is written for users of all abilities, with introductory material for beginners and advanced techniques for more experienced users. It discusses both the best-practices of designing forms that work and the specifics of implementing them efficiently for data collection—the full life cycle of working with forms.

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Foundation Expression Blend 2 : Building applications in WPF and silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.

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Foundation ActionScript animation : Making things move!

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

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Formal approaches to software testing ; Vol. 3997 ; 5th International Workshop, FATES 2005, Edinburgh, UK, July 11, 2005, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 5th International Workshop on Formal Approaches to Software Testing, FATES 2005, held in Edinburgh, UK, in July 2005 in conjunction with CAV 2005.

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Focused Access to XML Documents ; 6th International Workshop of the Initiative for the Evaluation of XML Retrieval, INEX 2007 Dagstuhl Castle, Germany, December 17-19, 2007. Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Workshop of the Initiative for the Evaluation of XML Retrieval, INEX 2007, held at Dagstuhl Castle, Germany, in December 2007.The 37 revised full papers presented were carefully reviewed and selected for presentation at the workshop from 50 initial submissions. The papers are organized in an ad hoc track and 6 topical sections on book search, XML-mining, entity ranking, interactive, link-the-wiki, and multimedia.

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FM 2006: Formal Methods ; 14th International Symposium on Formal Methods, Hamilton, Canada, August 21-27, 2006, Proceedings

This book presents the refereed proceedings of the 14th International Symposium on Formal Methods, FM 2006, held in Hamilton, Canada, August 2006. The book presents 36 revised full papers together with 2 invited contributions and extended abstracts of 7 invited industrial presentations, organized in topical sections on interactive verification, formal modelling of systems, real time, industrial experience, specification and refinement, programming languages, algebra, formal modelling of systems, and more.

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