The Role of Technology in CSCL : Studies in Technology Enhanced Collaborative Learning
Relates "new" information and communication technologies (ICT) to their specific teaching and learning functions, in particular how ICT is appropriated for and/or by educational or learning communities. We categorize consumer-oriented educational multimedia as established technologies, not of primary importance for innovative approaches to collaborative learning.
The Proceedings of the 12th International Congress on Mathematical Education : Intellectual and attitudinal challenges
This book comprises the Proceedings of the 12th International Congress on Mathematical Education (ICME-12), which was held at COEX in Seoul, Korea, from July 8th to 15th, 2012. ICME-12 brought together 4700 experts from 100 countries, working to understand all of the intellectual and attitudinal challenges in the subject of mathematics education as a multidisciplinary research and practice. This work aims to serve as a platform for deeper, more sensitive and more collaborative involvement of all major contributors towards educational improvement and in research on the nature of teaching and learning in mathematics education. It introduces the major activities at ICME-12 which has successfully contributed to the sustainable development of mathematics education across the world.
The Hackable City : Digital Media and Collaborative City-Making in the Network Society
This book presents a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking.
The Geospatial Web : How Geobrowsers, Social Software and the Web 2.0 are Shaping the Network Society
Summarizes the latest research on the Geospatial Web’s technical foundations, describes information services and collaborative tools built on top of geo-browsers, and investigates the environmental, social and economic impacts of geospatial applications. The role of contextual knowledge in shaping the emerging network society deserves particular attention. By integrating geospatial and semantic technology, such contextual knowledge can be extracted automatically – for example, when processing Web documents to identify relevant content for customized news services.
The Future of Product Development ; Proceedings of the 17th CIRP Design Conference
Show that answers can only be composed out of a variety of solutions where psychological, economical and technical research results are taken into account. The proceedings represent trends in Product Development concerning industrial users and vendors as well as scientific research aspects. The following topics are covered: Design Theory, Product Design, Requirements, Collaborative Engineering, Complex Design, Mechatronics, Reverse Engineering, Virtual Prototyping, CAE, KBE and PLM.
The Entrepreneurial Society : A Reform Strategy for the European Union
This book builds on the European Union’s (EU) Horizon 2020 project ‘Financial and Institutional Reforms for an Entrepreneurial Society’ (FIRES). The authors outline how Europe can move towards more inclusive, innovative and sustainable growth through reforms that will rekindle its entrepreneurial spirit. Based on decades of research and countless discussions with stakeholders, the book also features the FIRES project’s full list of policy interventions and institutional reforms that can help policymakers make that agenda a reality.
The Distributed University for Sustainable Higher Education
Discusses the re-imagining of the higher education sector. It exposes problems that relate to the way that universities have become over-managed business enterprises which may not reflect societal, national, or global educational needs. From there, it proposes some solutions, including three innovative programs, that make universities more responsive to needs, as well as reduce their impact on the environment. The central idea of this book is developing the ‘Distributed University,’ which distributes education to where it is needed, reducing local and global inequalities in access, and emphasizing local relevance in place of large centralized campuses, with a low impact on the environment. It emphasizes the distribution of trust in place of managerialism and collaboration in place of competition.
The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments
Elaborates how it will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing becomes thus an inseparable part of our everyday activities while simultaneously disappearing into the background. It becomes a ubiquitous utility taking on a role similar to electricity – an enabling but invisible and pervasive medium revealing its functionality on request in an unobtrusive way and supporting people’s everyday activities. This book provides a unique combination of concepts, methods and prototypes of ubiquitous and pervasive computing reflecting the current interest in smart environments and ambient intelligence.
The Adaptive Web : Methods and Strategies of Web Personalization
Following the increase in of the information available on the Web, the diversity of its users and the complexity of Web applications, researchers started developing adaptive Web systems that tailored their appearance and behavior to each individual user or user group. Adaptive systems were designed for different usage contexts, exploring different kinds of personalization. Web personalization has evolved into a large research field attracting scientists from different communities such as hypertext, user modeling, machine learning, natural language generation, information retrieval, intelligent tutoring systems, cognitive science, and Web-based education.
Technology, Design and the Arts - Opportunities and Challenges
Details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains.
Technology enhanced learning ; IFIP TC3 Technology Enhanced Learning Workshop (Tel'04), World Computer Congress, August 22-27, 2004, Toulouse, France
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes : foundations of computer science ; software theory and practice ; education ; computer applications in technology ; communication systems ; systems modeling and optimization; information systems; computers and society ; computer systems technology ; security and protection in information processing systems ; artificial intelligence ; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Technologies for E-Learning and Digital Entertainment: Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
Includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.
Technologies for E-Learning and Digital Entertainment ; 2nd International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.
Technologies for E-Learning and Digital Entertainment ; 1st International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
Constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence.
Surgical Ophthalmic Oncology : A Collaborative Open Access Reference
Designed as an easy-to-use, practical guide to tumors of the eye, lids, and orbit, this Open Access book comprehensively addresses surgical treatment and management of diseases related to ophthalmic oncology.this book includes considerations for those ophthalmologists offering subspecialty care in environments with limited access to advanced technology and instrumentation. Individual chapters address diagnostic indications, pre-operative and post-operative concerns, and provide detailed explanations of surgical techniques required to manage various eye cancer ailments with help of ample illustrations. The book concludes with a section on ophthalmic pathology which details essential guidelines on relevant aspects from specimen collection and transport, to interpretation of the pathology report.
Stochastic theory and control : Proceedings of a workshop held in Lawrence, Kansas
This volume contains almost all of the papers that were presented at the Workshop on Stochastic Theory and Control that was held at the Univ- sity of Kansas, 18–20 October 2001.the workshop focused on promoting control theory, in particular stochastic control, and it promoted collaborative initiatives in stochastic theory and control and stochastic c- trol education.
Special Topics in Information Technology
Presents thirteen outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers.
Software Quality — ECSQ 2002 ; Quality Connection - 7th European Conference on Software Quality, Helsinki, Finland, June 9-13, 2002. Proceedings
We have selected two themes for this conference . Our ?rst theme, “production of attractive and reliable software at Internet speed” sums up the dilemma many software organisations face. In order to be competitive, software should contain advanced features and run reliably – yet it should be developed quickly and cost e?ectively for the right market window. Finding the right balance between these objectives is a critical question that will determine business success in the years to come. Our second theme, “production of software with a dynamic partnership n- work” highlights the current trend of using partnerships and subcontractors as integral players in the software development process. Partnerships sometimes need to be created quickly to respond to a market opportunity, yet the costs and speed of cooperation must be competitive.
Software Engineering Approaches for Offshore and Outsourced Development ; 1st International Conference, SEAFOOD 2007, Zurich, Switzerland, February 5-6, 2007, Revised Papers
The aim of the present volume is different. We recognize that of shore development is here to stay, and not just a result of cost considerations. It is – more accurately – a form of distributed development, relying on advances in communications to let the software industry, in our globalized world, benefit from the wide distribution of human talent. But it is also the source of a new set of challenges, to which accepted software engineering principles and techniques have not completely prepared us. Producing high-quality software on time and within budget is hard enough when the QA team is across the aisle from the core developers, and the customers across the street
Smart Graphics Vol. 4073 ; 6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006.



















