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Fundamentals of Structural Dynamics : Theory and Computation

Emphasizes numerical methods, nonlinear response of structures, and the analysis of continuous systems (e.g., wave propagation). Fundamentals of Structural Dynamics: Theory and Computation builds the theory of structural dynamics from simple single-degree-of-freedom systems through complex nonlinear beams and frames in a consistent theoretical context supported by an extensive set of MATLAB codes that not only illustrate and support the principles, but provide powerful tools for exploration. The book is designed for students learning structural dynamics for the first time but also serves as a reference for professionals throughout their careers.

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Fundamentals of manufacturing engineering using digital visualization

Offers a guide to core principles and practices of manufacturing engineering. It covers the design of, together with technological and measurement issues for, technical systems. Locating charts and setup schemes describing different machining processes are included. Concepts of product quality, with a focus on accuracy indicators, machining accuracy, roughness, and the impact of surface quality on exploitation properties are also explained. Furthermore, key machining methods, including turning, milling, hole machining, grinding, and gear machining, are analyzed in depth, covering their principles, applications, and techniques. The book is enriched by QR codes, linking to a mobile application presenting additional information about the content, for an interactive and extended learning experience. It also uses illustrations visualized with digital tools to promote a better understanding of the concepts.

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Fundamentals of Integrated Design for Sustainable Building

Introduces the technologies and processes of sustainable design and shows how to incorporate sustainable concepts at every design stage. This comprehensive primer takes an active learning approach that keeps students engaged. Includes: Expansive knowledge—from history and philosophy to technology and practice Fully updated international codes, like the CAL code, and current legislations Up-to-date global practices, such as the tools used for Life-Cycle Assessment Thorough coverage of critical issues such as climate change, resiliency, health, and net zero energy building Extensive design problems, research exercise, study questions, team projects, and discussion questions that get students truly involved with the material

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Fundamentals of image data mining : Analysis, features, classification and retrieval

Presents a comprehensive review of the essentials of image data mining, and the latest cutting-edge techniques used in the field. The coverage spans all aspects of image analysis and understanding, offering deep insights into areas of feature extraction, machine learning, and image retrieval. The theoretical coverage is supported by practical mathematical models and algorithms, utilizing data from real-world examples and experiments. Topics and features: Describes essential tools for image mining, covering Fourier transforms, Gabor filters, and contemporary wavelet transforms / Develops many new exercises (most with MATLAB code and instructions) / Includes review summaries at the end of each chapter / Analyses state-of-the-art models, algorithms, and procedures for image mining / Integrates new sections on pre-processing, discrete cosine transform, and statistical inference and testing / Demonstrates how features like color, texture, and shape can be mined or extracted for image representation / Applies powerful classification approaches: Bayesian classification, support vector machines, neural / networks, and decision trees / Implements imaging techniques for indexing, ranking, and presentation, as well as database visualization

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Fundamentals of durable reinforced concrete

The book presents a framework for specification through internationally adopted codes and standards and summarises the background to probabilistic approaches to durability design, providing a state-of-the-art review of mathematical modelling of deterioration mechanisms along with current directions in test methods for performance-based specifications.

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Fundamentals and Methods of Machine and Deep Learning : Algorithms, Tools, and Applications

provides a practical approach by explaining the concepts of machine learning and deep learning algorithms, evaluation of methodology advances, and algorithm demonstrations with applications. In recent research studies, they are regarded as one of the disruptive technologies that will transform our future life, business, and the global economy. The recent explosion of digital data in a wide variety of domains, including science, engineering, Internet of Things, biomedical, healthcare, and many business sectors, has declared the era of big data, which cannot be analysed by classical statistics but by the more modern, robust machine learning and deep learning techniques. Since machine learning learns from data rather than by programming hard-coded decision rules, an attempt is being made to use machine learning to make computers that are able to solve problems like human experts in the field.

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Fundamental approaches to software engineering ; Vol. 3442 ; 8th International Conference, FASE 2005, Held as Part of the Joint European conferences on theory and practice of software, ETAPS 2005, Edinburgh, UK, April 4-8, 2005, Proceedings

ETAPS 2005 was the eighth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conf- ences. This year it comprised ?ve conferences (CC, ESOP, FASE, FOSSACS, TACAS), 17 satellite workshops (AVIS, BYTECODE, CEES, CLASE, CMSB, COCV, FAC, FESCA, FINCO, GCW-DSE, GLPL, LDTA, QAPL, SC, SLAP, TGC, UITP), seven invited lectures (not including those that were speci?c to the satellite events), and several tutorials. We received over 550 submissions to the ?ve conferences this year, giving acceptance rates below 30% for each one. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis and improvement. The languages, methodologies and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware s- tems,andtheemphasisonsoftwareisnotintendedtobeexclusive.

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From Specification to Embedded Systems Application

Application documents recent approaches and results presented at the International Embedded Systems Symposium (IESS 2005), which was held in August 2005 in Manaus (Brazil) and sponsored by International Federation for Information Processing (IFIP). The topics which have been chosen for this working conference are very timely: design methodology, modeling, specification, software synthesis, power management, formal verification, testing, network, communication systems, distributed control systems, resource management and special aspects in system design.

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From Program to Product : Turning Your Code into A Saleable Product

Many would–be software entrepreneurs with expertise in many fields attempt to turn a homegrown application—one developed for use in their own business or profession—into a commercial product. Lack of knowledge, experience, or skills often prevents the idea from ever taking shape, let alone achieving its potential. Entering a new field to start a business leaves many developers unprepared and not even fully aware that it's something they know so little about. They will also often have a job that conflicts with the time commitment required to market the program well enough for it to become a complete success.

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Fractional order systems and applications in engineering

Covers the fundamentals of fractional calculus together with some analytical and numerical techniques, and provides MATLAB® codes for the simulation of fractional-order control (FOC) systems. The use of fractional calculus can improve and generalize well-established control methods and strategies. Many different FOC schemes are presented for control and dynamic systems problems. These extend to the challenging control engineering design problems of robust and nonlinear control. Practical material relating to a wide variety of applications including, among others, mechatronics, civil engineering, irrigation and water management, and biological systems is also provided.

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Foundations of software science and computational structures ; Vol.3441 : 8th International Conference, FOSSACS 2005, Held as part of the joint European conferences on theory and practice of software, ETAPS 2005

ETAPS 2005 was the eighth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was est- lished in 1998 by combining a number of existing and new conferences. This year it comprised ?ve conferences (CC, ESOP, FASE, FOSSACS, TACAS), 17 satellite wo- shops (AVIS, BYTECODE, CEES, CLASE, CMSB, COCV, FAC, FESCA, FINCO, GCW-DSE, GLPL, LDTA, QAPL, SC, SLAP, TGC, UITP), seven invited lectures (not including those that were speci?c to the satellite events), and several tutorials. We - ceived over 550 submissions to the ?ve conferences this year, giving acceptance rates below 30% for each one. Congratulations to all the authors who made it to the ?nal program! I hope that most of the other authors still found a way of participating in this exciting event and I hope you will continue submitting. The events that comprise ETAPS address various aspects of the system devel- ment process, including speci?cation, design, implementation, analysis and impro- ment. The languages, methodologies and tools which support these activities are all well within its scope.

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Foundations of Qt Development

Foundations of Qt Development is based on Qt 4.2, and is aimed at C++ programmers who want to become proficient using this excellent toolkit to create graphical applications that can be ported to all major platforms. The book is focused on teaching you to write your own code in addition to using existing code. Common areas of confusion are identified, addressed, and answered.

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Foundations of Object-Oriented Programming Using .NET 2.0 Patterns

Foundations of Object-Oriented Programming Using .NET 2.0 Patterns solves the object-oriented and pattern-programming problem by mixing the two—the book teaches object-oriented concepts using patterns, or a solutions-based approach. The book's material is organized around tasks and patterns, and illustrated through development problems and solutions that include persistence, code efficiency, and good design. This book is of special interest to those who want to learn how to use .NET 2.0 Generics in conjunction with patterns. This unique book is based on the author's lectures, and the information unfolds in a practical manner.

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Foundations of Atlas : Rapid Ajax Development with ASP.NET 2.0

This book introduces a fast-track path to understanding Atlas, and how this technology can increase the power and functionality of your code while conserving time and effort. The book begins with a bare-bones introduction that explains how Atlas relates to Ajax. Microsoft Atlas is a web-client framework that makes building Ajax-style applications easier. It provides a prewritten framework that gives you a structured environment in which to work. Atlas also provides you with an object model and standardized debugging to make development faster and simpler. Ajax is a way of combining a number of Web technologies including JavaScript, dynamic HTML, and a feature known as XMLHttp (which reduces the need for client browsers to constantly reconnect to the server every time new information is downloaded). But at the moment, people developing with Ajax have to write their code from the ground up, which is complex and time consuming.

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Foundations of Agile Python Development

You've long been enamored with the Python language, and have mastered its many nuances. Yet something seems to be missing—a productivity boost that you know is possible but you're not sure how to go about it. This was the sentiment of so many developers before discovering Agile programming paradigm, which embraces concepts such as automation, effective code management, and test–driven development. Foundations of Agile Python Development is the first book to apply these sought–after principles to Python developers, introducing both the tools and techniques built and supported by the Python community. Authored by Jeff Younker, a well–known member of Python's agile community who is perhaps best known for his creation of a popular Python testing framework

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Foundation Web Design with Dreamweaver 8

Dreamweaver is Macromedia's bestselling web design/development environment. Dreamweaver has the capability to generate dynamic website code using server-side languages like ASP, PHP, and ASP.NET. We know that you don't always require a full database-driven site though, so this book focuses on using version 8 of Dreamweaver to design and create usable, standards-compliant websites using XHTML and CSS. One of the highlights of this version is much closer, tighter CSS/XHTML. This book will show you how to make the most of that feature. After a brief introduction to the latest version of Dreamweaver, and how CSS and XHTML fit into it, Craig Grannell looks at using the software for your web design projects in a hands-on, task based manner.

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Foundation models for natural language processing : pre-trained language models integrating media

Covers basic natural language processing models, pre-trained language models BERT, GPT, and sequence-to-sequence converters, as well as the concepts of self-attention and context-sensitive embedding. Various approaches to improving these models are then discussed, such as expanding the pre-training parameters, increasing the length of input texts, or incorporating additional knowledge. An overview of the best performing models is then provided for about twenty application areas, e.g., question answering, translation, story generation, dialogue systems, image generation from text, etc. For each application area, the strengths and weaknesses of existing models are discussed, and an overview of further developments is provided. In addition, links to freely available code are provided. The concluding chapter summarizes the economic opportunities, risk mitigation, and potential developments of AI.

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Foundation ASP for Dreamweaver 8

Dreamweaver 8 takes a lot of the hard work out of performing tasks such as integrating a database into your website, but it can't do everything. That's why this book not only shows you how to use all of Dreamweaver's functions, but also shows you how the underlying code functions, so you can then work around Dreamweaver's shortcomings. There's no attempt to turn you into a code guru, but you'll come away with sufficient knowledge of basic ASP to have the confidence to dive into the Dreamweaver code and tweak it to your own requirements. The emphasis is exclusively on ASP, so you don't waste any time on information that's not relevant to what you want to do.

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Foundation ActionScript for Flash 8

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

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Foundation ActionScript animation : Making things move!

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

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