Advances in computer games ; 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
Constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
Advances in Computational Collective Intelligence ; 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 – December 3, 2020, Proceedings
Constitutes refereed proceedings of the 12th International Conference on International Conference on Computational Collective Intelligence, ICCCI 2020, held in Da Nang, Vietnam, in November – December 2020. Due to the the COVID-19 pandemic the conference was held online. The 68 papers were thoroughly reviewed and selected from 314 submissions. The papers are organized according to the following topical sections: data mining and machine learning; deep learning and applications for industry 4.0; recommender systems; computer vision techniques; decision support and control systems; intelligent management information systems; innovations in intelligent systems; intelligent modeling and simulation approaches for games and real world systems; experience enhanced intelligence to IoT; data driven IoT for smart society; applications of collective intelligence; natural language processing; low resource languages processing; computational collective intelligence and natural language processing.
Advances in Artificial Economics : The Economy as a Complex Dynamic System
Perceiving the economy as a complex dynamic system, generates a need for new tools for its study. As a constructive simulation method, Agent-Based Computational Economics (ACE) has in recent years proven its strength and extensive applicability. Fields of study are widely spread within economics, with a cluster around financial markets. This book is based on communications given at AE’2006 (Aalborg, Denmark) – the second symposium on Artificial Economics, and covers both wellknown questions of economics, like the existence of market efficiency, as well as new questions raised by the new tools, for example questions related to networks of social interaction.
Advanced Intelligent Paradigms in Computer Games
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
Adaptive Autonomous Secure Cyber Systems
Establishes scientific foundations for adaptive autonomous cyber systems and ultimately brings about a more secure and reliable Internet. The recent advances in adaptive cyber defense (ACD) have developed a range of new ACD techniques and methodologies for reasoning in an adaptive environment.
Adaptive and Natural Computing Algorithms ; 8th International Conference, ICANNGA 2007, Warsaw, Poland, April 11-14, 2007, Proceedings, Part I
Constitutes the refereed proceedings of the 8th International Conference on Adaptive and Natural Computing Algorithms, ICANNGA 2007, held in Warsaw, Poland, in April 2007. The 178 revised full papers presented were carefully reviewed and selected from a total of 474 submissions. The 94 papers of the first volume are organized in topical sections on evolutionary computation, genetic algorithms, particle swarm optimization, learning, optimization and games, fuzzy and rough systems, just as classification and clustering. The second volume contains 84 contributions related to neural networks, support vector machines, biomedical signal and image processing, biometrics, computer vision, as well as to control and robotics.
Abstraction, refinement and proof for probabilistic systems
Probabilistic techniques are increasingly being employed in computer programs and systems because they can increase efficiency in sequential algorithms, enable otherwise nonfunctional distribution applications, and allow quantification of risk and safety in general. This makes operational models of how they work, and logics for reasoning about them, extremely important. Abstraction, Refinement and Proof for Probabilistic Systems presents a rigorous approach to modeling and reasoning about computer systems that incorporate probability. Its foundations lie in traditional Boolean sequential-program logic—but its extension to numeric rather than merely true-or-false judgments takes it much further, into areas such as randomized algorithms, fault tolerance, and, in distributed systems, almost-certain symmetry breaking. The presentation begins with the familiar "assertional" style of program development and continues with increasing specialization: Part I treats probabilistic program logic, including many examples and case studies; Part II sets out the detailed semantics; and Part III applies the approach to advanced material on temporal calculi and two-player games.
A Practical Programming Model for the Multi-Core Era ; 3rd International Workshop on OpenMP, IWOMP 2007, Beijing, China, June 3-7, 2007 Proceedings
This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on OpenMP, IWOMP 2007, held in Beijing, China, in June 2007.The 14 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 28 submissions. The papers address all topics related to OpenMP, such as OpenMP performance analysis and modeling, OpenMP performance and correctness tools and proposed OpenMP extensions, as well as applications in various domains, e.g., scientific computation, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing, and numerical solvers.







