Human–computer interaction ; International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings
Constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007, held in Rio de Janeiro, Brazil, October 20, 2007. This book covers such topics as: Affective detection and recognition, Smart interfaces, Human motion tracking, Gesture recognition, and Multimedia data modeling and visualization.
Human-computer interaction : Interaction platforms and techniques ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of Human-Computer Interaction, addressing the following major topics: • Graphical User Interfaces and Visualization • Mobile Devices and Mobile Interaction • Virtual Environments and 3D Interaction • Ubiquitous Interaction • Emerging Interactive Technologies.
Human-Computer Interaction : Interaction design and usability ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of Human-Computer Interaction, addressing the following major topics: • Interaction Design: Theoretical Issues, Methods, Techniques and Practice • Usability and Evaluation Methods and Tools • Understanding Users and Contexts of Use • Models and Patterns in HCI
Human-computer interaction – INTERACT 2005 ; IFIP TC 13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings
We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes…we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.
Human Haptic Perception : Basics and Applications
Active touch perception – also known as haptic perception – is of primary importance for the planning, direction and execution of everyday actions. This most complex of human sensory systems is gaining ever more importance for various scientific disciplines as well as practical industrial applications.In this book an international team of 80 authors presents a comprehensive collection of writings on both aspects of research on human haptic perception. After a theoretical and historical introduction, the chapters are dedicated to neurophysiological basics as well as the psychological, clinical and neuropsychological aspects of haptic perception. Results of studies into human haptic perception in the fields of virtual haptics and robotics are also included. In the final section, contributions from the applied and industrial sectors illustrate the practical uses of knowledge about the human sense of touch.
Holonic and multi-agent systems for manufacturing ; 3rd International Conference on industrial applications of holonic and multi-agent systems, HoloMAS 2007, Regensburg, Germany, September 3-5, 2007, Proceedings
The research of holonic and agent-based systems is developing rapidly, as is the community around this R&D topic. Despite the fact that real-life practical implementations of such systems remain surprisingly rare, the leaders in different branches of industry feel that the holonic and agent-based systems represent the only way to manage and control very complex, highly distributed systems in the future.
High performance computing for drug discovery and biomedicine
Explores the application of high-performance computing (HPC) technologies to computational drug discovery (CDD) and biomedicine. Collects CDD approaches that, together with HPC, can revolutionize and automate drug discovery process, such as knowledge graphs, natural language processing (NLP), Bayesian optimization, automated virtual screening platforms, alchemical free energy workflows, fragment-molecular orbitals (FMO), HPC-adapted molecular dynamic simulation (MD-HPC), and the potential of cloud computing for drug discovery. And delves into computational algorithms and workflows for biomedicine, featuring an HPC framework to assess drug-induced arrhythmic risk, digital patient applications relevant to the clinic, virtual human simulations, cellular and whole-body blood flow modeling for stroke treatments, prediction of the femoral bone strength from CT data, and many more subjects.
Heritage building conservation : Sustainable and digital modelling
Covers: The technology used to digitally document heritage buildings, including LIDAR, photogrammetry, Heritage Building Information Modelling (HBIM), and Virtual Reality (VR) technologies Introducing a Maintainability Index of Heritage Buildings (MIHB) to support the decision-making and prioritization process for the maintenance of heritage buildings The adaptive reuse of heritage buildings Modelling embodied and operational energy performance Using Chatbot and Blockchain technology to support the management and preservation of heritage buildings Ultimately, this book presents a useful tool for use in heritage management and highlights how the reusability of heritage buildings is critical to the creation and survival of sustainable communities.
HCI in games : Experience design and game mechanics ; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
Haptics: Science, Technology, Applications ; 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings
This book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.
Haptics : Perception, Devices and Scenarios ; 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings
This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008.The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.
Handbook on Information Technologies for Education and Training
The handbook's goal is to enable the reader to gain a deep understanding of past, current and future research and applications in the field of educational technology. The reader will gain an in-depth understanding of complex theories, strategies, concepts, and methods relating to the design, development, implementation, and evaluation of educational technologies. Because it combines both the present experience in the field and the vision of its emerging directions, the handbook will be a comprehensive guide for researchers and practitioners working with educational technologies. All the chapters of the second edition are newly written, the handbook therefore presents the latest developments in the field.
Handbook of Normal Frames and Coordinates
This book provides the first comprehensive and complete overview on results and methods concerning normal frames and coordinates in differential geometry, with emphasis on vector and differentiable bundles. The book can be used as a reference manual, for reviewing the existing results and as an introduction to some new ideas and developments. Virtually all essential results and methods concerning normal frames and coordinates are presented, most of them with full proofs, in some cases using new approaches.All classical results are expanded and generalized in various directions. For example, normal frames and coordinates are defined and investigated for different kinds of derivations, in particular for (possibly linear) connections on manifolds, with or without torsion, in vector bundles and on differentiable bundles; they are explored also for (possibly parallel) transports along paths in vector bundles. Theorems of existence, uniqueness and, possibly, holonomicity of normal frames and coordinates are proved; mostly, the proofs are constructive and some of their parts can be used independently for other tasks.
Guided Surgery in Implantology
This book is an accurate introduction to guided implantology. As practitioners with many years of experience, the authors present an important basis for scientific findings and a valid decision-making aid for digital oral surgery.
Graph-theoretic concepts in computer science ; 46th International Workshop, WG 2020, Leeds, UK, June 24–26, 2020, Revised Selected Papers
This book constitutes the revised papers of the 46th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2020, held in Leeds, UK, in June 2020. The workshop was held virtually due to the COVID-19 pandemic. The 32 full papers presented in this volume were carefully reviewed and selected from 94 submissions. They cover a wide range of areas, aiming to present emerging research results and to identify and explore directions of future research of concepts on graph theory and how they can be applied to various areas in computer science.
Graph structures for knowledge representation and reasoning ; 6th International Workshop, GKR 2020, virtual event, September 5, 2020, revised selected papers
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Workshop on Graph Structures for Knowledge Representation and Reasoning, GKR 2020, held virtually in September 2020, associated with ECAI 2020, the 24th European Conference on Artificial Intelligence.
Global Changes : Ethics, Politics and Environment in the Contemporary Technological World
offers an authoritative analysis of the challenges that have arisen as a result of modern technologies. It covers several environmental problems, such as climate change, overexploitation of natural resources, loss of natural habitats, pollution and human population growth, and discusses practical scenarios for sustainable human dwelling of our planet. Adopting an interdisciplinary approach, the first part introduces “global changes”, describing how they are happening in reality, and the challenges arising from them. The second part introduces methodological approaches borrowed from various disciplines, such as engineering, management science, philosophy and theology, which can help deal with the contemporary challenges resulting from global changes.
Gesture in Human-Computer Interaction and Simulation ; 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers
The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations.
GeomInt–Mechanical Integrity of Host Rocks
This book summarizes the results of the collaborative project “GeomInt: Geomechanical integrity of host and barrier rocks - experiment, modeling and analysis of discontinuities” within the Program: Geo Research for Sustainability (GEO: N) of the Federal Ministry of Education and Research (BMBF).
Geometry for Computer Graphics : Formulae, Examples and Proofs
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.



















