Real-Time Vision for Human-Computer Interaction

Real-Time Vision for Human-Computer Interaction


Presents a series of peer-reviewed survey articles written by international leading experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. It is also an excellent starting point for further research in these areas. Contributions to this volume address specific topics such as: Real-Time Algorithms: from Signal Processing to Computer Vision / Recognition of Isolated Fingerspelling Gestures Using Depth Edges / Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles / Flocks of Features for Tracking Articulated Objects / Static Hand Posture Recognition Based on Okapi-Chamfer Matching / Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features / Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters / A Real-Time Vision Interface Based on Gaze Detection – Eyekeys / Map Building From Human-Computer Interactions / Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures / Epipolar Constrained User Pushbutton Selection in Projected Interfaces / Vision-Based HCI Applications / The Office of the Past / MPEG-4 Face and Body Animation Coding Applied to HCI / Multimodal Human-Computer Interaction.



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