Completely self-contained and heavily illustrated, this introduction to basic concepts and methodologies for digital image ...
Lire la suite
                This modern, self-contained, textbook explains the fundamental algorithms of digital image processing through practical examples ...
Lire la suiteDigital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise ...
Lire la suite
                This book constitutes the refereed proceedings of the 6th International Workshop, IWDW 2007, held in Guangzhou, China, in ...
Lire la suite
                This book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, ...
Lire la suite
                This book constitutes the refereed proceedings of the 14th IAPR TC-18 International Conference on Discrete Geometry for Computer ...
Lire la suite
                he Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field ...
Lire la suite
                RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Lire la suite
                RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Lire la suite
                Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
Lire la suite
                Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
Lire la suite
                In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
Lire la suite
                Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
Lire la suite
                This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Lire la suite
                This book constitutes the refereed proceedings of the Second International Frontiers of Algorithmics Workshop, FAW 2008, ...
Lire la suite
                The central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
Lire la suite
                The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
Lire la suite
                Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
Lire la suite
                The 16th International Symposium on Graph Drawing (GD 2008) was held in Hersonissos, near Heraklion, Crete, Greece, September ...
Lire la suite
                This book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
Lire la suite