The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European ...
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The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European ...
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The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European ...
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This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, ...
Lire la suiteExplores the utilization of Internet of Things (IoT) with computer vision and its underlying technologies in different applications ...
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The purpose of this book is to submit the workshop, “Computer Vision for Biomedical Image Applications: Current Techniques ...
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The purpose of the 7th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2008) and the 2nd IEEE/ACIS ...
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This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ...
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Thesearetheproceedingsofthe21stInternationalSymposiumonComputerand ? Information Sciences (ISCIS 2006) held in Istanbul, ...
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This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, ...
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The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers ...
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The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers ...
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This book constitutes the refereed proceedings of the 11th International Conference on Computers Helping People with Special ...
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This volume contains a selection of papers covering the latest research and experiences on the application of Information ...
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This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
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This book constitutes revised selected papers of the Second International Conference on Computing Science, Communication ...
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The refereed proceedings of the 14th Annual International Computing and Combinatorics Conference, COCOON 2008, held in Dalian, ...
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