ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...
Lire la suiteThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lire la suiteThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
Lire la suiteRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Lire la suiteRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
Lire la suiteAs a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...
Lire la suiteWelcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...
Lire la suiteThe material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
Lire la suiteIn this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
Lire la suiteThis book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...
Lire la suiteThis book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...
Lire la suiteThe fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...
Lire la suiteThis book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...
Lire la suiteCovering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...
Lire la suiteThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Lire la suiteGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
Lire la suiteEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Lire la suiteThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
Lire la suiteThis tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...
Lire la suiteFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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