Electronic Books

Total Books: 41 - 60 /120
Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

Lire la suite
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lire la suite
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lire la suite
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

Lire la suite
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

Lire la suite
Flash 8 Essentials

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by ...

Lire la suite
Foundation 3ds Max 8 Architectural Visualization

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the ...

Lire la suite
Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

Lire la suite
Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

Lire la suite
Foundation ActionScript for Flash 8

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation ...

Lire la suite
Foundation Expression Blend 2 : Building Applications in WPF and Silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer ...

Lire la suite
Foundation Flash 8

The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises ...

Lire la suite
Foundation Flash CS3 for Designers

This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already ...

Lire la suite
Foundation Flash Cartoon Animation

Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. This ...

Lire la suite
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

Lire la suite
Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...

Lire la suite
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

Lire la suite
Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

Lire la suite
Human-Centered Visualization Environments

This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered ...

Lire la suite
Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...

Lire la suite
Total Books: 41 - 60 /120