This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, ...
Lee mas
This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments ...
Lee mas
The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
Lee mas
This book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...
Lee mas
One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Lee mas
This volume continues to survey the evolving field of text mining - the application of techniques of machine learning, in ...
Lee masProvides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...
Lee mas
This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...
Lee mas
A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Lee mas
This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...
Lee mas
This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Lee mas
This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Lee mas
This book details the relationship between the artist and their created works, using tools such as information technology, ...
Lee mas
This book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...
Lee mas
“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Lee mas
“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Lee mas
"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...
Lee mas
3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
Lee mas
This volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...
Lee mas
This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
Lee mas