Electronic Books

Total Books: 181 - 200 /210
Smart Graphics (vol. # 4073)

This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, ...

Lee mas
Spoken Multimodal Human-Computer Dialogue in Mobile Environments

This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments ...

Lee mas
Stepping into Virtual Reality

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...

Lee mas
Supercomputing Frontiers

This book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...

Lee mas
Surgical Scene Generation for Virtual Reality-Based Training in Medicine

One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...

Lee mas
Survey of Text Mining II : Clustering, Classification, and Retrieval

This volume continues to survey the evolving field of text mining - the application of techniques of machine learning, in ...

Lee mas
NoIMG
Sustainable Construction in the Era of the Fourth Industrial Revolution / Ayodeji Emmanuel Oke, Clinton Aigbavboa, Seyi S. Stephen, Wellington Didibhuku Thwala

Provides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...

Lee mas
Systems Modeling and Simulation: Theory and Applications

This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...

Lee mas
Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

Lee mas
Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

Lee mas
Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

Lee mas
Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

Lee mas
Technology, Design and the Arts - Opportunities and Challenges

This book details the relationship between the artist and their created works, using tools such as information technology, ...

Lee mas
The Art and Science of Interface and Interaction Design

This book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...

Lee mas
The Disappearing Computer

“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...

Lee mas
The Disappearing Computer

“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...

Lee mas
The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...

Lee mas
Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

Lee mas
Transactions on Aspect-Oriented Software Development IV

This volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...

Lee mas
Transactions on Computational Science XXXVII

This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...

Lee mas
Total Books: 181 - 200 /210