Electronic Books

Total Books: 141 - 160 /241
Handbook of Geometric Computing

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods ...

Lee mas
Handbook of Mathematical Models in Computer Vision

In this edited volume we present the most prominent mathematical models that are considered in computational vision. To this ...

Lee mas
Handbook on Interactive Storytelling / Jouni Smed, Tomi 'bgt' Suovuo, Natasha Skult, Petter Skult

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...

Lee mas
NoIMG
High-Dynamic-Range (HDR) Vision

This first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...

Lee mas
Human Ear Recognition by Computer

Human Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...

Lee mas
Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

Lee mas
Human-Computer Interaction. Interaction Platforms and Techniques

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, ...

Lee mas
NoIMG
Image Processing: Dealing with Texture, 2nd Edition / Maria M. P. Petrou, Sei-ichiro Kamata

Updates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark ...

Lee mas
Image and Signal Processing : 3rd International Conference, ICISP 2008. Cherbourg-Octeville, France, July 1 - 3, 2008. Proceedings

This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...

Lee mas
Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...

Lee mas
Information Retrieval for Music and Motion

The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...

Lee mas
Information Visualization : Human-Centered Issues and Perspectives

This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, ...

Lee mas
Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...

Lee mas
Intelligent Robotics and Applications : First International Conference, ICIRA 2008 Wuhan, China, October 15-17, 2008 Proceedings, Part II

This two volumes constitute the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ...

Lee mas
Intelligent Robotics and Applications : First International Conference, ICIRA 2008, Wuhan, China, October 15-17, 2008, Proceedings, Part I

These two volumes constitute the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ...

Lee mas
Interactive Curve Modeling : With Applications to Computer Graphics, Vision and Image Processing

Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...

Lee mas
Interactive Storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...

Lee mas
Interior Design Visual Presentation: A Guide to Graphics, Models and Presentation Methods, 5th Edition / Maureen Mitton

A newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered ...

Lee mas
Introduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender / Gianpiero Moioli

Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...

Lee mas
Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its ...

Lee mas
Total Books: 141 - 160 /241