Book Details

Avatars at Work and Play

Publication year: 2006

ISBN: 978-1-4020-3898-3

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examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas.


Subject: Computer Science, berck, calculus, collaboration, computer, digital, environment, human-computer interaction, human-computer interaction (HCI), interaction, online, organization, virtual reality, visualization