Introducing Blockchain with Java : Program, Implement, and Extend Blockchains with Java
Includes numerous exercises and test questions to help you solidify what you have learned as you progress through the book, and provides ideas on expanding the codebase to make it your own. You will have access to a fully-functioning repository with Java code. You will have the knowledge necessary to program your own blockchains with Java and you will have a completed project for your portfolio. You will: Know the most important theoretical concepts of the blockchain / Code the blockchain in Java / Create a user interface with JavaFX / Implement SQLite DB using JDBC Driver / Create a P2P multi-threaded app / Create your own cryptocurrency app with full functionality / Implement blockchain technology on a P2P network from scratch using Java, JavaFX, and SQL
Hands-on question answering systems with BERT : Applications in neural networks and natural language processing
Begins with an overview of the technology landscape behind BERT. It takes you through the basics of NLP, including natural language understanding with tokenization, stemming, and lemmatization, and bag of words. Next, you’ll look at neural networks for NLP starting with its variants such as recurrent neural networks, encoders and decoders, bi-directional encoders and decoders, and transformer models. Along the way, you’ll cover word embedding and their types along with the basics of BERT. After this solid foundation, you’ll be ready to take a deep dive into BERT algorithms such as masked language models and next sentence prediction. You’ll see different BERT variations followed by a hands-on example of a question answering system. You will: Examine the fundamentals of word embeddings / Apply neural networks and BERT for various NLP tasks / Develop a question-answering system from scratch / Train question-answering systems for your own data
Ethereum Smart Contract Development in Solidity
This book introduces readers to the Solidity language from scratch, together with case studies and examples. It also covers advanced topics and explains the working mechanism of smart contracts in depth. Further, it includes relevant examples that shed new light on the forefront of Solidity programming. In short, it equips readers with essential practical skills, allowing them to quickly catch up and start using Solidity programming.
DOM Scripting : Web Design with JavaScript and the Document Object Model
There are three main technologies married together to create usable, standards-compliant web designs: XHTML for data structure, Cascading Style Sheets for styling your data, and JavaScript for adding dynamic effects and manipulating structure on the fly using the Document Object Model. This book is about the latter of the three. DOM Scripting: Web Design with JavaScript and the Document Object Model gives you everything you need to start using JavaScript and the Document Object Model to enhance your web pages with client-side dynamic effects. Jeremy Keith starts off by giving you a basic crash course in JavaScript and the DOM, then moves on to provide you with several real-world examples built up from scratch, including dynamic image galleries and dynamic menus. Then, he shows you how to manipulate web page style using the CSS DOM, and create markup on the fly.
Distributed Services with OpenAFS : For Enterprise and Education
This book shows in detail how to build enterprise-level secure, redundant, and highly scalable services from scratch on top of the open source Linux operating system, suitable for small companies as well as big universities. The core architecture presented is based on Kerberos, LDAP, AFS, and Samba. It is shown how to integrate web, message related, data base and other services with this backbone. This architecture provides a Single-Sign-On solution for different client platforms and can also be employed for clustering. Although it is implemented with Debian GNU/Linux, the content can be applied to other UNIX flavors.
Deep Learning with PyTorch Lightning : Build and train high-performance artificial intelligence and self-supervised models using Python
You’ll learn how to configure PyTorch Lightning on a cloud platform, understand the architectural components, and explore how they are configured to build various industry solutions. You’ll build a neural network architecture, deploy an application from scratch, and see how you can expand it based on your specific needs, beyond what the framework can provide. In the later chapters, you’ll also learn how to implement capabilities to build and train various models like Convolutional Neural Nets (CNN), Natural Language Processing (NLP), Time Series, Self-Supervised Learning, Semi-Supervised Learning, Generative Adversarial Network (GAN) using PyTorch Lightning.
Creating Cool MINDSTORMS® NXT Robots
Build and program MINDSTORM NXT robots with Daniele Benedettelli, one of the world's most respected NXT robot builders. He shows you how to build and program them from scratch, starting with the simplest robots and progressing in difficulty to a total of seven award–winning robots! You can download all the code, along with low–resolution videos that show how your robot works when it's finished. You don't need to be a programmer to develop these cool robots, because all the code is provided, but advanced developers will enjoy seeing the secrets of Benedettelli's code and techniques revealed.
COTS-Based software systems ; 4th International Conference, ICCBSS 2005, Bilbao, Spain, February 7-11, 2005, Proceedings
The theme “Build and Conquer” : software development is an engineering discipline, and not an artistic expression. Once we are ready to “build” our software systems using pieces previously builtin (similar to any other technology manufacturer), we will be able to “conquer” the software engineering process. If we take a look at other engineering disciplines such as car manufacturing, house appliances or aeronautics, we see that the final products are built through the integration of multiprovider commercial components. These components are successfully integrated and constitute an important part of the final product. Most software-related organizations still build software from scratch, omitting thousands of ready-built commercially available software components that could be used very effectively during the development phase. This year ICCBSS moves to Europe for the first time since the first conference took place in Orlando, FL, USA in 2002. The conference scope has enlarged over the years to include the Open Source community and Web Services technologies. so many of the characteristics of COTS are also applied to Open Source and Web Services.
Logic Programming with Prolog
Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. This book does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion the reader will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that the reader may check their own progress. A glossary of the technical terms used completes the book.
Complexity Theory and Cryptology : An Introduction to Cryptocomplexity
Modern cryptology employs mathematically rigorous concepts and methods from complexity theory. Conversely, current research in complexity theory often is motivated by questions and problems arising in cryptology. This book takes account of this trend, and therefore its subject is what may be dubbed "cryptocomplexity,'' some sort of symbiosis of these two areas. This textbook is suitable for undergraduate and graduate students of computer science, mathematics, and engineering, and can be used for courses on complexity theory and cryptology, preferably by stressing their interrelation. Starting from scratch, it is an accessible introduction to cryptocomplexity and works its way to the frontiers of current research. It provides the necessary mathematical background, has numerous figures, exercises, and examples, and presents some central, up-to-date research topics and challenges. Due to its comprehensive bibliography and subject index, it is also a valuable source for researchers, teachers, and practitioners working in these fields.
Beginning POJOs : Lightweight Java Web development using Plain Old Java Objects in Spring, Hibernate, and Tapestry
Beginning POJOs introduces you to open source lightweight web development using Plain Old Java Objects (POJOs) and the tools and frameworks that enable this. Tier by tier, this book guides you through the construction of complex but lightweight enterprise Java-based web applications. Such applications are centered around several major open source lightweight frameworks, including Spring, Hibernate, Tapestry, and JBoss (including the new lightweight JBoss Seam). This book is ideal if you're new to open source and lightweight Java. You'll learn how to build a complete enterprise Java-based web application from scratch, and how to integrate the different open source frameworks to achieve this goal.
Beginning game development with Godot : Learn to create and publish your first 2D platform game
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms











