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Handbook of Mathematical Models in Computer Vision

In this edited volume we present the most prominent mathematical models that are considered in computational vision. To this end, tasks of increasing complexity are considered and we present the state-of-the-art methods to cope with such tasks. The volume consists of six thematic areas that provide answers to the most dominant questions of computational vision: Image reconstruction, Segmentation and object extraction, Shape modeling and registration, Motion analysis and tracking, 3D from images, geometry and reconstruction Applications in medical image analysis

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Handbook of Geometric Computing : Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.

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Handbook of Face Recognition

This authoritative handbook is the first to provide complete coverage of face recognition, including major established approaches, algorithms, systems, databases, evaluation methods, and applications. After a thorough introductory chapter from the editors, 15 chapters address the sub-areas and major components necessary for designing operational face recognition systems. Each chapter focuses on a specific topic, reviewing background information, reviewing up-to-date techniques, presenting results, and offering challenges and future directions.

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Handbook of Digital Face Manipulation and Detection: From DeepFakes to Morphing Attacks

Provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area.

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Handbook of Biometrics

The Handbook of Biometrics -- an edited volume by prominent invited researchers in biometrics -- describes the fundamentals as well as the latest advancements in the burgeoning field of biometrics. It is designed for professionals, practitioners and researchers in biometrics, pattern recognition and computer security. The Handbook of Biometrics can be used as a primary textbook for an undergraduate biometrics class. This book is also suitable as a secondary textbook or reference for advanced-level students in computer science.

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Guide to software systems development : Connecting novel theory and current practice

This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely.

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Guide to Assembly Language Programming in Linux

This unique guide provides comprehensive coverage of the key elements of Assembly language programming with in-depth coverage of the Linux operating system, which is the fastest-growing operating system with an estimated 18 million Linux users worldwide. The book specifically targets professionals who would like to learn Assembly and intend or expect to move to the Linux operating system. This highly useful guidebook comes complete with all the necessary software (Linux, NASM, debugger), making it an extremely valuable resource tool for all those who want to learn Assembly programming and Linux. Readers need only have a basic knowledge of any structured, high-level language such as C to obtain the full benefits of this guidebook.

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Graph-theoretic concepts in computer science ; Vol. 3787 ; 31st International Workshop, WG 2005, Metz, France, June 23-25, 2005, Revised Selected Papers

that aims to unite theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in Computer Science. This book provides results for various classes of graphs, graph computations, graph algorithms, and graph-theoretical applications in various fields.

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Graph-theoretic concepts in computer science ; 46th International Workshop, WG 2020, Leeds, UK, June 24–26, 2020, Revised Selected Papers

This book constitutes the revised papers of the 46th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2020, held in Leeds, UK, in June 2020. The workshop was held virtually due to the COVID-19 pandemic. The 32 full papers presented in this volume were carefully reviewed and selected from 94 submissions. They cover a wide range of areas, aiming to present emerging research results and to identify and explore directions of future research of concepts on graph theory and how they can be applied to various areas in computer science.

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Graphics Recognition. Recent Advances and New Opportunities ; 7th International Workshop, GREC 2007, Curitiba, Brazil, September 20-21, 2007. Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, GREC 2007, held in Curitiba, Brazil in September 2007.The 30 revised full papers presented together with a panel discussion report were carefully selected and improved during two rounds of reviewing and revision. The papers are organized in topical sections on technical documents, maps and diagrams understanding; symbol and shape description and recognition; information retrieval, indexing and spotting; sketching interfaces and on-line processing; feature and primitive analysis and segmentation; performance evaluation and ground truthing.

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Graphics Recognition : TenYears Review and Future Perspectives ; 6th International Workshop, GREC 2005, Hong Kong, China, August 25-26, 2005, Revised Selected Papers

This book contains refereed and improved papers presented at the 6th IAPR Workshop on Graphics Recognition (GREC 2005). This year is the tenth anniversary of GREC, Graphics recognition is a particular field in the domain of document analysis, which combines pattern recognition and image processing techniques for the analysis of any kind of graphical information in documents from either paper or electronic formats. In its 10 year history, the graphics recognition community has extended its research topics from the analysis and understanding of graphic documents (including engineering drawings vectorization and recognition), to graphics-based information retrieval and symbol recognition, to new media analysis, and even stepped into research areas of other communities

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Graph-based representations in pattern recognition ; 6th IAPR-TC-15 International Workshop, GbRPR 2007, Alicante, Spain, June 11-13, 2007, Proceedings

Constitutes the refereed proceedings of the 6th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition, GbRPR 2007, held in Alicante, Spain in June 2007.

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Graph-based representations in pattern recognition ; 5th IAPR International Workshop, GbRPR 2005, Poitiers, France, April 11-13, 2005, Proceedings

Many vision problems have to deal with di?erent entities (regions, lines, line junctions, etc.) and their relationships. These entities together with their re- tionships may be encoded using graphs or hypergraphs. The structural inf- mation encoded by graphs allows computer vision algorithms to address both the features of the di?erent entities and the structural or topological relati- ships between them. Moreover, turning a computer vision problem into a graph problem allows one to access the full arsenal of graph algorithms developed in computer science. The Technical Committee (TC15, http://www.iapr.org/tcs.html) of the IAPR (International Association for Pattern Recognition) has been funded in order to federate and to encourage research work in these ?elds. Among its - tivities, TC15 encourages the organization of special graph sessions at many computer vision conferences and organizes the biennial workshop GbR.

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Gesture in Human-Computer Interaction and Simulation ; 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations.

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Geometry for Computer Graphics : Formulae, Examples and Proofs

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

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Geometric Properties for Incomplete Data

Computer vision and image analysis require interdisciplinary collaboration between mathematics and engineering. This book addresses the area of high-accuracy measurements of length, curvature, motion parameters and other geometrical quantities from acquired image data. It is a common problem that these measurements are incomplete or noisy, such that considerable efforts are necessary to regularise the data, to fill in missing information, and to judge the accuracy and reliability of these results. This monograph brings together contributions from researchers in computer vision, engineering and mathematics who are working in this area.

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Geometric Modeling and Processing - GMP 2006 ; 4th International Conference, GMP 2006, Pittsburgh, PA, USA, July 26-28, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.

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Generative adversarial text to image synthesis

Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given descriptions, but they fail to contain necessary details and vivid object parts. In order to make the project more specialized, it was approved that the project be dedicated to fashion image generation, we present an effective approach for generating new clothing through generative adversarial learning. Generative Adversarial Networks (GANs) successfully show the capability of synthesizing sharper images compared to other generative models.

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Fuzzy probabilities : New approach and applications

In probability and statistics we often have to estimate probabilities and parameters in probability distributions using a random sample. Instead of using a point estimate calculated from the data we propose using fuzzy numbers which are constructed from a set of confidence intervals. In probability calculations we apply constrained fuzzy arithmetic because probabilities must add to one. Fuzzy random variables have fuzzy distributions. A fuzzy normal random variable has the normal distribution with fuzzy number mean and variance. Applications are to queuing theory, Markov chains, inventory control, decision theory and reliability theory.

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Fuzzy Models and Algorithms for Pattern Recognition and Image Processing

Fuzzy Models and Algorithms for Pattern Recognition and Image Processing presents a comprehensive introduction of the use of fuzzy models in pattern recognition and selected topics in image processing and computer vision. Unique to this volume in the Kluwer Handbooks of Fuzzy Sets Series is the fact that this book was written in its entirety by its four authors. A single notation, presentation style, and purpose are used throughout. The result is an extensive unified treatment of many fuzzy models for pattern recognition. The main topics are clustering and classifier design, with extensive material on feature analysis relational clustering, image processing and computer vision. Also included are numerous figures, images and numerical examples that illustrate the use of various models involving applications in medicine, character and word recognition, remote sensing, military image analysis, and industrial engineering.

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