Accelerated GWT : Building Enterprise Google Web Toolkit Applications
Ajax is a web development technique that takes advantage of JavaScript to display and interact dynamically with information embedded into a web page. Its emergence has made it possible to create web applications that closely resemble their desktop–based brethren. With this exciting new ability came several challenges; not only did developers have to learn JavaScript, but they were also forced to use inefficient development processes, not to mention deal with cross–platform and browser difficulties. But with the release of Google Web Toolkit (GWT), Java developers are able to continue using their favorite language to write powerful Ajax applications while using not only the Java language, but also the very same development tools they're already using on a daily basis!
A Programmers Introduction to C#2.0
A Programmer's Introduction to C# 2.0, Third Edition is a critical update to the highly successful second edition. It is written by a member of the original C# language-design team and a C# program manager, so you can be certain this book contains the expertise you're looking for.
A High-Performance Logical Framework -- All About Maude : How to Specify, Program, and Verify Systems in Rewriting Logic
This book gives a comprehensive account of Maude, a language and system based on rewriting logic. Many examples are used throughout the book to illustrate the main ideas and features of Maude, and its many possible uses. Maude modules are rewrite theories. Computation with such modules is - cient deduction by rewriting. Because of its logical basis and its initial model semantics,aMaude module defines a precise mathematical model.This means that Maude and its formal tool environment can be used in three, mutually reinforcing ways: • as a declarative programming language; • as an executable formal specification language; and • as a formal verification system. Maude’s rewriting logic is simple, yet very expressive. This gives Maude good representational capabilities as a semantic framework to formally represent a wide range of systems, including models of concurrency, distributed al- rithms, network protocols, semantics of programming languages, and models of cell biology. Rewriting logic is also an expressive universal logic,making Maude a fiexible logical framework in which many difierent logics and - ference systems can be represented and mechanized. This makes Maude a useful metatool to build many other tools, including those in its own formal tool environment. Thanks to the logic’s simplicity and the use of advanced semi-compilation techniques, Maude has a high-performance implementation, making it competitive with other declarative programming languages.
3-D Shape Estimation and Image Restoration : Exploiting Defocus and Motion-Blur
Images contain information about the spatial properties of the scene they depict. When coupled with suitable assumptions, images can be used to infer three-dimensional information. This useful volume concentrates on motion blur and defocus, which can be exploited to infer the 3-D structure of a scene—as well as its radiance properties—and which in turn can be used to generate novel images with better quality. 3-D Shape Estimation and Image Restoration presents a coherent framework for the analysis and design of algorithms to estimate 3-D shape from defocused and motion blurred images, and to eliminate defocus and motion blur to yield "restored" images. It provides a collection of algorithms that are optimal with respect to the chosen model and estimation criterion.
3D Mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp
Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.




