This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, ...
Continue readingThis book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments ...
Continue readingThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
Continue readingThis book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...
Continue readingOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Continue readingThis volume continues to survey the evolving field of text mining - the application of techniques of machine learning, in ...
Continue readingProvides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...
Continue readingThis book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...
Continue readingA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
Continue readingThis book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...
Continue readingThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
Continue readingThis textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
Continue readingThis book details the relationship between the artist and their created works, using tools such as information technology, ...
Continue readingThis book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...
Continue reading“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Continue reading“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
Continue reading"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...
Continue reading3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
Continue readingThis volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...
Continue readingThis, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
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