Electronic Books

Total Books: 201 - 220 /500
978-3-540-31736-4
E-Commerce and Web Technologies (vol. # 3590)

We welcome you to the 6th International Conference on E-Commerce and Web Technology (EC-Web 2005) held in Copenhagen, Denmark. ...

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978-3-540-26387-6
E-Content

Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag ...

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978-3-540-75985-0
EU Digital Copyright Law and the End-User

This book is the first comprehensive exploration of the legal framework of EU digital copyright law from the perspective ...

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978-3-540-37293-6
Earth Science Satellite Remote Sensing

Satellite remote sensing for Earth science data has been rapidly expanding during the last decade. Volume 1 of this two volume ...

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978-3-540-37294-3
Earth Science Satellite Remote Sensing

Earth science satellite remote sensing has been rapidly expanding during the last decade. Volume 2 of this two volume monograph ...

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978-3-540-74444-3
Electronic Government

The volume includes information and technology to support and improve public policies and government operations, engage citizens, ...

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978-3-540-74444-3
Electronic Government

The volume includes information and technology to support and improve public policies and government operations, engage citizens, ...

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978-3-540-31737-1
Electronic Government (vol. # 3591)

This book constitutes the refereed proceedings of the 4th International Conference on Electronic Government, EGOV 2005, held ...

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978-3-540-37687-3
Electronic Government (vol. # 4084)

Constitutes the refereed proceedings of the 5th International Conference on Electronic Government, EGOV 2006, held in Krakow, ...

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978-3-540-85204-9
Electronic Government : 7th International Conference, EGOV 2008, Turin, Italy, August 31 - September 5, 2008. Proceedings

This book constitutes the refereed proceedings of the 7th International Conference on Electronic Government, EGOV 2008, held ...

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978-0-387-25281-0
Embedded Image Processing on the TMS320C6000™ DSP

the author also explains the uses and rationale behind a plethora of technologies, most notably several industry-standard ...

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978-3-540-87781-3
Emerging Technologies and Information Systems for the Knowledge Society : First World Summit on the Knowledge Society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings

This book, in conjunction with the volume CCIS 19, constitutes the refereed proceedings of theFirst World Summit, WSKS 2008, ...

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978-3-540-77018-3
Emerging Technologies in Knowledge Discovery and Data Mining

The objective of this volume is to offer the excellent presentations to the public, and to promote the study exchange among ...

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978-3-540-77018-3
Emerging Technologies in Knowledge Discovery and Data Mining

The objective of this volume is to offer the excellent presentations to the public, and to promote the study exchange among ...

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978-3-030-59847-1
Empowering Teaching for Digital Equity and Agency : IFIP TC 3 Open Conference on Computers in Education, OCCE 2020, Mumbai, India, January 6–8, 2020, Proceedings

This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on Computers in Education, ...

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978-3-658-33523-6
Enterprise Risk Management : Modern Approaches to Balancing Risk and Reward / Stefan Hunziker

Demonstrates how Enterprise Risk Management creates value in strategic- and decision-making-processes. The author introduces ...

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978-3-540-32054-8
Entertainment Computing - ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC ...

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978-3-540-45261-4
Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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Total Books: 201 - 220 /500