Electronic Books

Total Books: 1 - 9 /9
978-3-540-89796-5
Advances in Multimedia Information Processing - PCM 2008 : 9th Pacific Rim Conference on Multimedia, Tainan, Taiwan, December 9-13, 2008. Proceedings

This book constitutes the refereed proceedings of the 9th Pacific Rim Conference on Multimedia, PCM 2008, held in Tainan, ...

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978-3-540-45261-4
Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-540-74873-1
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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978-3-030-63614-2
Entertainment-Education Behind the Scenes Case Studies for Theory and Practice

This book tracks the latest trends in the theory, research, and practice of entertainment-education, the field of communication ...

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978-3-540-31651-0
Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

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978-3-540-89220-5
Motion in Games : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in ...

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978-3-540-73011-8
Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

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978-3-540-49935-0
Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

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Total Books: 1 - 9 /9