Electronic Books

Total Books: 1 - 11 /11
9780231186254
Avengers Assemble!: Critical Perspectives on the Marvel Cinematic Universe / Terence McSweeney

We are living in the age of the superhero and we cannot deny it. 'Avengers Assemble!' is a vibrant and theoretically informed ...

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978-3-540-49668-7
Computer Processing of Oriental Languages. Beyond the Orient: The Research Challenges Ahead

This book constitutes the thoroughly refereed proceedings of the 21st International Conference on Computer Processing of ...

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9781003243533
Creative Character Design for Games and Animation / Jenny Harder

Takes you through all the basic steps of character design for games and animation, from brainstorming and references to the ...

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978-3-540-31651-0
Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

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978-3-540-28739-1
Intelligent Virtual Agents (vol. # 3661)

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments ...

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978-0-387-48576-8
Planning Chinese Characters : Reaction, Evolution or Revolution?

The whole world has been watching the vast changes that are currently occurring in China, but few people are aware that at ...

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9781350087095
Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook - Required Reading Range / Peter Parr

Offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, ...

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978-3-540-73011-8
Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

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978-3-540-49935-0
Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

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978-3-540-77039-8
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held ...

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978-3-540-32285-6
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

The 1st International Conference on Virtual Storytelling took place on September 27-28, 2001, in Avignon (France) in the ...

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Total Books: 1 - 11 /11