Publication year: 2008
ISBN: 978-3-540-89220-5
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This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Subject: Computer Science, agent-based simulation, ambient intelligence, animated speech, animation, avatars, character animation, edutainment contents, elderly people, emotions, entertainment, facial animation, game design, geometry streaming, gestural interaction, simulation, Computer Graphics, Computer Engineering, User Interfaces and Human, Computer Interaction, Computer Imaging, Vision, Pattern Recognition and Graphics, Information Systems Applications (incl. Internet), Multimedia Information Systems