This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, ...
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This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments ...
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The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
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This book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...
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One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
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This volume continues to survey the evolving field of text mining - the application of techniques of machine learning, in ...
WeiterlesenProvides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...
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This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...
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A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
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This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...
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This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
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This book details the relationship between the artist and their created works, using tools such as information technology, ...
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This book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...
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“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
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“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
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"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...
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3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
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This volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...
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This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
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