Book Details

Stepping into Virtual Reality

Publication year: 2008

: 978-1-84800-117-6

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The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.


: Computer Science, Computer Graphics, User Interfaces and Human Computer Interaction, Multimedia Information Systems, Image Processing and Computer Vision, Computer Applications, Area, Turing, Virtual Reality Devices, augmented reality, computer, design, education, medicine, mixed reality, prototyping, techniques, testing, tool, virtual reality