This book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
WeiterlesenSoftware visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
WeiterlesenThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
WeiterlesenSince their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
WeiterlesenOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
WeiterlesenMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
WeiterlesenMathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
Weiterlesen"The Mathematica GuideBook for Symbolics"deals with Mathematica's symbolic mathematical capabilities. Structural and mathematical ...
WeiterlesenThis, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
WeiterlesenThis volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview ...
WeiterlesenTransformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives ...
WeiterlesenMany animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...
WeiterlesenMost data compression methods that are based on variable-length codes employ the Huffman or Golomb codes. However, there ...
WeiterlesenVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
WeiterlesenThe book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
WeiterlesenThis well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...
WeiterlesenVirtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
WeiterlesenThe volume is structured in three parts on theory and methodologies, techniques, and tools and applications.
WeiterlesenThe first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
WeiterlesenThis pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it ...
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