This book introduces theoretical and novel ideas with practical potential as well as technical applications from industrial ...
WeiterlesenThis volume contains the articles presented at the 16th International Meshing Roundtable (IMR) organized, in part, by Sandia ...
WeiterlesenThis volume contains the articles presented at the 17th International Meshing Roundtable (IMR) organized, in part, by Sandia ...
WeiterlesenThis book is written especially for artists, designers, and other creative professionals and students exploring code art, ...
WeiterlesenThis book is organized in topical sections on signal analysis for characterization and filtering, analysis of shape and texture, ...
WeiterlesenBy virtue of their special algebraic structures, Pythagorean-hodograph (PH) curves offer unique advantages for computer-aided ...
WeiterlesenThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
WeiterlesenThis book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
Weiterlesenobot vision (or, more general, robotics) is a fast-growing discipline, already taught as a dedicated teaching program at ...
WeiterlesenThis book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...
WeiterlesenThe book cover topics such as semantic analysis and multimedia, semantic retrieval and multimedia, semantic metadata management ...
WeiterlesenSeveral techniques have been developed in the literature for processing different aspects of the geometry of shapes, for ...
WeiterlesenThis book presents research results on the application of advanced signal processing techniques for improving the value of ...
WeiterlesenThe core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...
WeiterlesenConstitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenworth Cloister, ...
WeiterlesenThis book is organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, ...
WeiterlesenSoftware visualization encompasses the development and evaluation of methods for graphically representing different aspects ...
WeiterlesenThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
WeiterlesenSince their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
WeiterlesenOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
Weiterlesen