Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built ...
WeiterlesenThe first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...
WeiterlesenThis book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...
WeiterlesenOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
WeiterlesenProvides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...
WeiterlesenThis book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...
WeiterlesenThis volume constitutes the refereed proceedings of the 27th European Conference on Systems, Software and Services Process ...
WeiterlesenA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
WeiterlesenThis book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...
WeiterlesenThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
WeiterlesenThis book details the relationship between the artist and their created works, using tools such as information technology, ...
Weiterlesen"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...
Weiterlesen3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
WeiterlesenThis, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
WeiterlesenVirtual Leadership offers practical strategies and proven methods for getting the best out of hybrid or remote work and teams. ...
WeiterlesenThis volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...
WeiterlesenThis book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...
WeiterlesenThis book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held ...
WeiterlesenThe 1st International Conference on Virtual Storytelling took place on September 27-28, 2001, in Avignon (France) in the ...
WeiterlesenThis book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...
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