Electronic Books

Total Books: 81 - 100 /101
Soft Real-Time Systems: Predictability vs. Efficiency

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built ...

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Stepping into Virtual Reality

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual ...

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Supercomputing Frontiers

This book cover a range of topics including memory fault handling, linear algebra, image processing, heterogeneous computing, ...

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Surgical Scene Generation for Virtual Reality-Based Training in Medicine

One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...

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Sustainable Construction in the Era of the Fourth Industrial Revolution / Ayodeji Emmanuel Oke, Clinton Aigbavboa, Seyi S. Stephen, Wellington Didibhuku Thwala

Provides readers with an understanding of various concepts, benefits, and practices that the adoption of Fourth Industrial ...

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Systems Modeling and Simulation: Theory and Applications

This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju ...

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Systems, Software and Services Process Improvement

This volume constitutes the refereed proceedings of the 27th European Conference on Systems, Software and Services Process ...

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Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

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Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

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Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

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Technology, Design and the Arts - Opportunities and Challenges

This book details the relationship between the artist and their created works, using tools such as information technology, ...

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The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...

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Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

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Transactions on Computational Science XXXVII

This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...

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Virtual Leadership : Practical Strategies for Success with Remote or Hybrid Work and Teams / Penny Pullan

Virtual Leadership offers practical strategies and proven methods for getting the best out of hybrid or remote work and teams. ...

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Virtual Reality

This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...

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Virtual Reality and Augmented Reality : 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held ...

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

The 1st International Conference on Virtual Storytelling took place on September 27-28, 2001, in Avignon (France) in the ...

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Visualization of Digital Terrain and Landscape Data

This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...

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Total Books: 81 - 100 /101