Computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book presents ...
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This book constitutes the proceedings of the 39th International Conference on Computer Safety, Reliability and Security, ...
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This book constitutes the refereed proceedings of the Third International Computer Science Symposium in Russia, CSR 2008, ...
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This book constitutes the refereed proceedings of the First International Symposium on Computer Science in Russia, CSR 2006. ...
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This book constitutes the refereed proceedings of the 22nd International Workshop on Computer Science Logic, CSL 2008, held ...
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This book covers theory track deals with algorithms, protocols, and data structures; complexity and cryptography; formal ...
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This book covers theory track deals with algorithms, protocols, and data structures; complexity and cryptography; formal ...
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This book constitutes the refereed post-conference proceedings of the 15th CCF Conference on Computer Supported Cooperative ...
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This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, ...
WeiterlesenExplores the utilization of Internet of Things (IoT) with computer vision and its underlying technologies in different applications ...
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The purpose of the 7th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2008) and the 2nd IEEE/ACIS ...
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This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, ...
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The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers ...
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The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers ...
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This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
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Human Language Technology (HLT) and Natural Language Processing (NLP) systems have typically focused on the “factual” ...
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This book constitutes revised selected papers of the Second International Conference on Computing Science, Communication ...
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