Electronic Books

Total Books: 21 - 40 /58
Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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Computer-Aided Design of User Interfaces V

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...

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Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

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Digital Design of Nature

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging ...

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Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems

Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the ...

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Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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Foundation ActionScript 3 Animation

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...

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Foundation ActionScript Animation

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...

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NoIMG
GPU-Based Interactive Visualization Techniques

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex ...

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High Performance Computational Science and Engineering

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The ...

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Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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Human Motion – Understanding, Modeling, Capture and Animation

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...

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Image Analysis

This proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, ...

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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...

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Immersive Audio Signal Processing

This text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...

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Immersive Audio Signal Processing

This text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...

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Interior Design Visual Presentation: A Guide to Graphics, Models and Presentation Methods, 5th Edition / Maureen Mitton

A newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered ...

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Introduction to Computer Graphics : Using Java 2D and 3D

This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...

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Total Books: 21 - 40 /58