This volume contains foundational, methodological, and application issues.
WeiterlesenToday, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...
WeiterlesenToday, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. ...
WeiterlesenFocuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...
WeiterlesenThe reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging ...
WeiterlesenDistributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenThe material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes ...
WeiterlesenIn this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind ...
WeiterlesenThis book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex ...
WeiterlesenThe IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The ...
WeiterlesenEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
WeiterlesenThis LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and ...
WeiterlesenThis proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, ...
WeiterlesenImage-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...
WeiterlesenThis text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...
WeiterlesenThis text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics ...
WeiterlesenA newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered ...
WeiterlesenThis book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...
Weiterlesen