Electronic Books

Total Books: 21 - 40 /108
Artifical Intelligence for Human Computing

This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing.It presented ...

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Artifical Intelligence for Human Computing

This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing.It presented ...

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Artificial Intelligence and Simulation

This volume is the proceedings of AIS 2004. The AI, Simulation and Planning in High Autonomy Systems (AIS) 2004 C- ference ...

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B 2007: Formal Specification and Development in B

These proceedingsrecordthe papers presented at the Seventh InternationalC- ference of B Users (B 2007), held in the city ...

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Cartoon Animation with Preston Blair : Learn techniques for drawing and animating cartoon characters / Preston Blair

In Cartoon Animation with Preston Blair, acclaimed cartoon animation Preston Blair shares his vast practical knowledge to ...

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Computational Science -- ICCS 2005 (vol. # 3514)

This book constitutes the refereed proceedings of the Fifth International Conference on Computational Science (ICCS 2005) ...

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Computer Algebra and Geometric Algebra with Applications

MathematicsMechanization consistsoftheory,softwareandapplicationofc- puterized mathematical activities such as computing, ...

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Computer Graphics for Artists: An Introduction

Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in ...

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Computer Vision - ACCV 2006 (vol. # 3851)

proceedings. ACCV has been making its rounds through the Asian landscape and came to India this year. Interest in computer ...

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Computer Vision - ACCV 2006 (vol. # 3852)

ACCV has been making its rounds through the Asian landscape and came to India this year. Interest in computer vision is ...

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Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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Computer Vision/Computer Graphics Collaboration Techniques

This volume contains foundational, methodological, and application issues.

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Crowd Simulation

Focuses on methods and techniques for crowd simulation, filling the gap in the professional literature. This survey covers ...

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Curves and Surfaces for Computer Graphics

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and ...

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Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten ...

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Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten ...

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NoIMG
Deepfake / Ghaith Chamieh ; Yousef Atteyih ; Mahmoud Abdulraheem ; Majde Akkash ; Mhd Homam AL Takrity

The technology used to create such digital content has quickly become accessible to the masses, such as “DEEPFAKE.” Deep ...

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Directing the Story : Professional Storytelling and Storyboarding Techniques for Live Action and Animation / Francis Glebas

You will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. ...

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Entertainment Computing - ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC ...

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Entertainment Computing - ICEC 2006

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough ...

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Total Books: 21 - 40 /108