This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...
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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
Lire la suiteHandbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...
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Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods ...
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You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...
Lire la suiteThis first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...
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Human Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...
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Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
Lire la suiteUpdates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark ...
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This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...
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Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...
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The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...
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This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, ...
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Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
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Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...
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This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...
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Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...
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This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory ...
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The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in ...
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